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Classic Games: FairKalah: Towards Fair Mancala Play
Improving Search in Go Using Bounded Static Safety
Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting
An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player
Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search
Oware is Strongly Solved
Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?
Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards
Batch Monte Carlo Tree Search
Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection
Procedural Generation of Rush Hour Levels.

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