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Table of Contents
Chapter 1: Introduction to Augmented Reality
Chapter 2: Getting Started with Meta Spark Studio
Chapter 3: Introduction to the Patch Editor
Chapter 4: Creating Your First Effect
Chapter 5: Testing Effects
Chapter 6: Customizing Projects Through Asset Replacement
Chapter 7: Creating a Target Tracking Effect
Chapter 8: Creating an Augmented Reality Game
Chapter 9: Publishing an Effect
Chapter 10: Conclusion.
Chapter 2: Getting Started with Meta Spark Studio
Chapter 3: Introduction to the Patch Editor
Chapter 4: Creating Your First Effect
Chapter 5: Testing Effects
Chapter 6: Customizing Projects Through Asset Replacement
Chapter 7: Creating a Target Tracking Effect
Chapter 8: Creating an Augmented Reality Game
Chapter 9: Publishing an Effect
Chapter 10: Conclusion.