001469917 000__ 03960cam\\22006257a\4500 001469917 001__ 1469917 001469917 003__ OCoLC 001469917 005__ 20230803003353.0 001469917 006__ m\\\\\o\\d\\\\\\\\ 001469917 007__ cr\un\nnnunnun 001469917 008__ 230625s2023\\\\sz\\\\\\o\\\\\000\0\eng\d 001469917 020__ $$a9783031305665$$q(electronic bk.) 001469917 020__ $$a3031305663$$q(electronic bk.) 001469917 020__ $$z3031305655 001469917 020__ $$z9783031305658 001469917 0247_ $$a10.1007/978-3-031-30566-5$$2doi 001469917 035__ $$aSP(OCoLC)1385450358 001469917 040__ $$aYDX$$beng$$cYDX$$dGW5XE$$dEBLCP$$dYDX$$dOCLCF 001469917 049__ $$aISEA 001469917 050_4 $$aQA76.9.H85$$bX74 2023 001469917 08204 $$a006.8$$223/eng/20230628 001469917 24500 $$aXR-metaverse cases :$$bbusiness application of AR, VR, XR and Metaverse /$$cTimothy Jung, M. Claudia tom Dieck, editors. 001469917 260__ $$aCham :$$bSpringer,$$c2023. 001469917 300__ $$a1 online resource. 001469917 336__ $$atext$$btxt$$2rdacontent 001469917 337__ $$acomputer$$bc$$2rdamedia 001469917 338__ $$aonline resource$$bcr$$2rdacarrier 001469917 4901_ $$aBusiness guides on the go 001469917 5050_ $$aChapter 1. The Temple of Brunello Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine -- Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training -- Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections -- Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform -- Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings -- Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse -- Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice -- Chapter 8. Safety is Everything; Design of an ARVR Training Simulator for Radiation Emergency Response -- Chapter 9. An Audience With a Hero: a Conversational VR Experience -- Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces. 001469917 506__ $$aAccess limited to authorized users. 001469917 520__ $$aThis book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business. 001469917 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 28, 2023). 001469917 650_0 $$aMixed reality. 001469917 650_0 $$aMetaverse. 001469917 650_0 $$aAugmented reality. 001469917 650_0 $$aVirtual reality. 001469917 655_0 $$aElectronic books. 001469917 7001_ $$aJung, Timothy. 001469917 7001_ $$aDieck, M. Claudia tom. 001469917 77608 $$iPrint version: $$z3031305655$$z9783031305658$$w(OCoLC)1372391867 001469917 830_0 $$aBusiness guides on the go. 001469917 852__ $$bebk 001469917 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-30566-5$$zOnline Access$$91397441.1 001469917 909CO $$ooai:library.usi.edu:1469917$$pGLOBAL_SET 001469917 980__ $$aBIB 001469917 980__ $$aEBOOK 001469917 982__ $$aEbook 001469917 983__ $$aOnline 001469917 994__ $$a92$$bISE