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Intro
Title page
Table of Contents
Copyright
Dedication
Biography
Philip Feldman, Ph.D.
Preface
References
Chapter One: Introduction
Abstract
References
Part One: Theory
Chapter Two: From the Serengeti to the Ecclesia
Abstract
References
Chapter Three: Deep bias
Abstract
3.1. Social Dominance Theory
3.2. The deep bias for causing harm
3.3. Morality and reverse dominance
3.4. The egalitarian ethos
References
Chapter Four: Humans and information
Abstract
4.1. Phase locking
4.2. Alignment in belief space

4.3. Lists, stories, games, and maps
4.4. Projection and the loss of self
References
Chapter Five: Human belief spaces
Abstract
5.1. Dimension reduction
5.2. State
5.3. Orientation
5.4. Speed
5.5. Social influence horizon
References
Chapter Six: Influence + dominance = attention
Abstract
6.1. Hansie the Stork
6.2. Influence and attention
6.3. Fashion
6.4. Thinking as groups and populations
6.5. Thinking (with) machines
References
Chapter Seven: Hierarchies, networks, and technology
Abstract
7.1. Dominance displays
References

Part Two: Practice
Chapter Eight: Interview with a biased machine
Abstract
References
Chapter Nine: The spacecraft of Babel
Abstract
9.1. When space has only one dimension
9.2. The overwhelming power of stories
9.3. Narrative drift
9.4. The narratives of science
References
Chapter Ten: Influence networks and the power of money
Abstract
References
Chapter Eleven: Cults, hierarchies, and the doomed voyage of the Pequod
Abstract
11.1. A charismatic religious social movement
11.2. An apocalyptic ideology

11.3. A form of social organization adequate to maintain solidarity
11.4. Legitimacy enough among followers to exercise collective social control over the affairs of the community
11.5. Sufficient economic and political viability
11.6. Life within strong social boundaries in cognitive isolation from society at large
References
Chapter Twelve: Escaping cults, deprogramming, and diversity
Abstract
References
Chapter Thirteen: Population-computer interfaces
Abstract
13.1. The signature of dangerous misinformation
13.2. Diversity injection

13.3. A PSA for the information age
13.4. Example: The Google Doodle
13.5. Example: The DARPA Red Network Challenge
13.6. Trustworthy social information
References
Chapter Fourteen: Belief geography and cartography
Abstract
14.1. Belief cartography
14.2. The world in stories
14.3. Worlds in 175 billion parameters
14.4. A world of pure social reality
14.5. The moon landing was a hoax!
14.6. The Flat Earth
14.7. The government is the enemy
14.8. Jews and Puppetmasters
14.9. Princess Diana, greedy companies, and Elvis
14.10. The map and the territory

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