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Table of Contents
Introduction
The Triple-Threat Graduate
Purposeful Work
Business in Practice
Moving the Conversation Forward
Where We End Up
References
Part I The Tide of Change
Unrealized Opportunities
A Series of Unrealized Opportunities
Human Capabilities
Self-Discovery
Curriculum
Connections
Signals
Technology
A Way Forward
References
Human Capabilities
Work-Related Intelligences
Skills, Competencies, and Capabilities
Twenty-First-Century Skills
Storytelling: An Example
The Future of Work
Situational Awareness: An Example
References
Self-Discovery and Curriculum
Self-Discovery
General Education
Reimagining General Education
Key-Shaped Graduates
Experiential Learning
Cases
Simulations
Consulting Projects
Internships
Co-Op Programs
Apprenticeship Programs
Capabilities Across the Curriculum
References
Connections and Signals
Connections
Initiating Relationships
Specialized Programming
Signals
Alternative Credentials
Badging
e-Portfolios
A Communications Strategy
References
EdTech to the Rescue?
Human Capabilities
Self-Discovery
Curriculum
Connections
Signals
Is EdTech the Answer?
References
Part II Capitalizing on the Unrealized Potential
Practice-Based Learning
ISA2
Informal
Situated
Active
Applied
The Power of Guided Experiences
Turning Skills Into Work-Ready Capabilities
Situational AwarenessBeing Attentive to Ones Surroundings
StorytellingCrafting a Compelling Narrative
CollaborationWorking Collectively to Advance a Shared Purpose
InitiativeKnowing When and How to Take Action
AdaptabilityResponding to Changing Conditions and Circumstances
Business in Practice
The Role of Practice-Based Learning
References
Designing Learning Experiences
Designing an Experiential Narrative: The STAR2 Approach
Learning and Developmental Goals
Example 1: Technology Procurement
Example 2: Financial Narratives
Example 3: Business Model Innovation
Constructing the Learning Experience
Example 4: Immersive Executive Experiences
The Experience Arc
Example 5: Product Licensing
References
Industry Professionals in the Classroom
Opportunities for Professionals in the Classroom
Recruiting Professionals
Working with Industry Professionals
Supporting the Learning Process
Creating Community
Active Learning and Encouraging Engagement
Minimum Viable Information
Guide Program
Complements Rather than Substitutes
References
A Practice-Based Journey
A Work-Ready Journey
Gaming the System: A Student-Centered Design Approach
The Best of All Possible Worlds
Elevated Experiences
Voice Z Digital
Creating a Complementary Curriculum
Realized Opportunities
References
Outcomes
Assessment Planning
Program Outcomes
Program Elements
Data and Methodology
Assessment Map
The Student Lens
The Working Professional Lens
The External Business Community Lens
Continuous Improvement
Assurance of Learning
References
Forces of Change
Pathways of Change
Seeds of Change
Dynamics of Change
All Aboard
Open Up the Curriculum
Craft Meaningful Experiences
Welcome Working Professionals on Campus
Create a Connected Community
Embrace Innovation
Agents of Change
References.
The Triple-Threat Graduate
Purposeful Work
Business in Practice
Moving the Conversation Forward
Where We End Up
References
Part I The Tide of Change
Unrealized Opportunities
A Series of Unrealized Opportunities
Human Capabilities
Self-Discovery
Curriculum
Connections
Signals
Technology
A Way Forward
References
Human Capabilities
Work-Related Intelligences
Skills, Competencies, and Capabilities
Twenty-First-Century Skills
Storytelling: An Example
The Future of Work
Situational Awareness: An Example
References
Self-Discovery and Curriculum
Self-Discovery
General Education
Reimagining General Education
Key-Shaped Graduates
Experiential Learning
Cases
Simulations
Consulting Projects
Internships
Co-Op Programs
Apprenticeship Programs
Capabilities Across the Curriculum
References
Connections and Signals
Connections
Initiating Relationships
Specialized Programming
Signals
Alternative Credentials
Badging
e-Portfolios
A Communications Strategy
References
EdTech to the Rescue?
Human Capabilities
Self-Discovery
Curriculum
Connections
Signals
Is EdTech the Answer?
References
Part II Capitalizing on the Unrealized Potential
Practice-Based Learning
ISA2
Informal
Situated
Active
Applied
The Power of Guided Experiences
Turning Skills Into Work-Ready Capabilities
Situational AwarenessBeing Attentive to Ones Surroundings
StorytellingCrafting a Compelling Narrative
CollaborationWorking Collectively to Advance a Shared Purpose
InitiativeKnowing When and How to Take Action
AdaptabilityResponding to Changing Conditions and Circumstances
Business in Practice
The Role of Practice-Based Learning
References
Designing Learning Experiences
Designing an Experiential Narrative: The STAR2 Approach
Learning and Developmental Goals
Example 1: Technology Procurement
Example 2: Financial Narratives
Example 3: Business Model Innovation
Constructing the Learning Experience
Example 4: Immersive Executive Experiences
The Experience Arc
Example 5: Product Licensing
References
Industry Professionals in the Classroom
Opportunities for Professionals in the Classroom
Recruiting Professionals
Working with Industry Professionals
Supporting the Learning Process
Creating Community
Active Learning and Encouraging Engagement
Minimum Viable Information
Guide Program
Complements Rather than Substitutes
References
A Practice-Based Journey
A Work-Ready Journey
Gaming the System: A Student-Centered Design Approach
The Best of All Possible Worlds
Elevated Experiences
Voice Z Digital
Creating a Complementary Curriculum
Realized Opportunities
References
Outcomes
Assessment Planning
Program Outcomes
Program Elements
Data and Methodology
Assessment Map
The Student Lens
The Working Professional Lens
The External Business Community Lens
Continuous Improvement
Assurance of Learning
References
Forces of Change
Pathways of Change
Seeds of Change
Dynamics of Change
All Aboard
Open Up the Curriculum
Craft Meaningful Experiences
Welcome Working Professionals on Campus
Create a Connected Community
Embrace Innovation
Agents of Change
References.