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Designing Learning Experiences
Security and Privacy in Academic Data Management at Schools: SPADATAS Project
The Rallye Platform: Mobile Location-based Serious Games for Digital Cultural Heritage
An e-Learning Application for Children Suffering from Autism
Two-phases AI Model for a Smart Learning System
Learning System for Relational Algebra
Design and Simulation of an IoT Intelligent University Campus for Academic Aim
Behavioral Coding for Predicting Perceptions of Interactions in Dyads
Towards Accessible, Sustainable and Healthy Mobility: the City of Barcelona as Case Study
Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement
A Review on Modular Framework and Artificial Intelligence-based Smart Education
Technology and Education as Drivers of the Fourth Industrial Revolution Through the Lenses of The New Science of Learning
How do we Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity
Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments
Discovering Best Practices for Educational Video Conferencing Systems
Experimental Design and Validation of i-Comments for Online Learning Support
Tailoring Persuasive, Personlised Mobile Learning Apps for University Students
Understanding the Learning Experience
Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic
Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models
What do Students Think about Learning Supported by e-Schools Digital Educational Resources? .-A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues
The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research
Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants
Doctoral Education in Technology-Enhanced Learning: the Perspective of PhD Candidates and Researchers
Analyzing Students' Perspective for Using Computer-Mediated Communication Tools for Group Collaboration in Higher Education
Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results
Am I like me? Avatar Self-Similarity and Satisfaction in a Professional Training Environment
Mapping the Factors Affecting Online Education during the Pandemic in Greece: Understanding the Importance of Designing Experiences through Different Cultural and Philosophical Approaches
Usability Study of a Pilot Database Interface for Consulting Open Educational Resources in the Context of the ENCORE Project
Technology-supported Teaching
Digital Skills during Emergency Remote Teaching, for VUCA Environments
Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting
Scenarios, Methods, and Didactics in Teaching Using Video-Conferencing Systems and Interactive Tools: Empirical Investigation on Problems and Good Practices
Will ChatGPT get you caught? Rethinking of Plagiarism Detection
Choosing a Modern Teaching Approach and Supporting Technology
Lesson-Planning Groupware for Teachers: Situated Participatory Design
Main Gaps in the Training and Assessment of Teamwork Competency in the University Context
Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions versus Designers' Intentions
Operationalising Transparency as an Integral Value of Learning Analytics Systems - From Ethical and Data Protection to Technical Design Requirements
Towards Personalized Instruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments
Supporting Creativity in Learning
Preliminary Study on Students' Experiences in Design-Based Interdisciplinary Learning
Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study
valuating the Development of Soft Skills through the Integration of Digital Making Activities in Undergraduate Computing Courses
AgroEdu through Co-Crafting: Incorporating Minecraft into Co-Design Activities for Agricultural Education
Design and Assessment of a Tool for Improving Creativity and Imagination in School Children
Digital Fabrication in Arts and Crafts Education: A critical review.
Security and Privacy in Academic Data Management at Schools: SPADATAS Project
The Rallye Platform: Mobile Location-based Serious Games for Digital Cultural Heritage
An e-Learning Application for Children Suffering from Autism
Two-phases AI Model for a Smart Learning System
Learning System for Relational Algebra
Design and Simulation of an IoT Intelligent University Campus for Academic Aim
Behavioral Coding for Predicting Perceptions of Interactions in Dyads
Towards Accessible, Sustainable and Healthy Mobility: the City of Barcelona as Case Study
Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement
A Review on Modular Framework and Artificial Intelligence-based Smart Education
Technology and Education as Drivers of the Fourth Industrial Revolution Through the Lenses of The New Science of Learning
How do we Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity
Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments
Discovering Best Practices for Educational Video Conferencing Systems
Experimental Design and Validation of i-Comments for Online Learning Support
Tailoring Persuasive, Personlised Mobile Learning Apps for University Students
Understanding the Learning Experience
Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic
Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models
What do Students Think about Learning Supported by e-Schools Digital Educational Resources? .-A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues
The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research
Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants
Doctoral Education in Technology-Enhanced Learning: the Perspective of PhD Candidates and Researchers
Analyzing Students' Perspective for Using Computer-Mediated Communication Tools for Group Collaboration in Higher Education
Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results
Am I like me? Avatar Self-Similarity and Satisfaction in a Professional Training Environment
Mapping the Factors Affecting Online Education during the Pandemic in Greece: Understanding the Importance of Designing Experiences through Different Cultural and Philosophical Approaches
Usability Study of a Pilot Database Interface for Consulting Open Educational Resources in the Context of the ENCORE Project
Technology-supported Teaching
Digital Skills during Emergency Remote Teaching, for VUCA Environments
Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting
Scenarios, Methods, and Didactics in Teaching Using Video-Conferencing Systems and Interactive Tools: Empirical Investigation on Problems and Good Practices
Will ChatGPT get you caught? Rethinking of Plagiarism Detection
Choosing a Modern Teaching Approach and Supporting Technology
Lesson-Planning Groupware for Teachers: Situated Participatory Design
Main Gaps in the Training and Assessment of Teamwork Competency in the University Context
Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions versus Designers' Intentions
Operationalising Transparency as an Integral Value of Learning Analytics Systems - From Ethical and Data Protection to Technical Design Requirements
Towards Personalized Instruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments
Supporting Creativity in Learning
Preliminary Study on Students' Experiences in Design-Based Interdisciplinary Learning
Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study
valuating the Development of Soft Skills through the Integration of Digital Making Activities in Undergraduate Computing Courses
AgroEdu through Co-Crafting: Incorporating Minecraft into Co-Design Activities for Agricultural Education
Design and Assessment of a Tool for Improving Creativity and Imagination in School Children
Digital Fabrication in Arts and Crafts Education: A critical review.