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Designing and Assessing the Older Users' Experience
Designing for Self-directed Learning: Co-creating a Demokit with Older Adults
Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color
Human Factors Based New Media Design: Methodology and Assessment
Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People
Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials
Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services
Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention
The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving
The After Effect of COVID-19 on Colour Perception in the Elderly
QR Codes as a Method for Older Adults to Access a Mobile Survey
The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life
College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments
Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation
Aging and Social Media
Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation
Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos
Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible?
Older Persons Media Usage during a One Month Election Campaign: a Bulgarian Case Study
Experimental Survey on Bridging the Digital Divide through Daily Text Chat Communication with Virtual Agents
Credibility Judgment Against Online Health Misinformation Among Older Adults: Integrated View of Psychological Distance and Health Literacy
Judging Online Health Misinformation: Effects of Cyberchondria and Age
ICT Use and Loneliness during COVID-19 Pandemic: The Case of European Male and female Older Workers
Voice Assistants and Chatbots
Learnability Assessment of Speech-Based Intelligent Personal Assistants by Older Adults
Voice Controlled Devices: A Comparative Study of Awareness, Ownership, Usage, and Reservations between Young and Older Adults
LINE Chatbot for Recording Elderly Cognition to Screen Cognitive Impairmen
“Hi, My Name is Robin” – Remotely Co-Designing an Embodied Conversational Agent for Empathy with Older Adults
Learning with Pedagogical Agent: Effects of Transfer of Information Function
Games and Exergames for Older People
Develop Cognitive Games for Older People Based on Dynamic Difficulty Adjustment to Motivate Them to Train
A Study of Interactive Design Games to Enhance the Fun of Muscle Strength Training for Older Adults
From a Research Centre to a Mall: Bringing Virtual Reality and Digital Playing to a Living Lab for Community Dwelling Older Adults
Research on the Design of Serious Games for the Elderly Cognitive Training based on Augmented Reality
Development of Exergame-based Frailty Assessment and Management: An Older Adult-Centric Design
“miPlay” as a Transmedia Strategy: Co-designing a Movie-based Digital Game for Older Adults
Effects of Physical Functions on Mobile Casual Game Acceptance of Older Adults
XR Experiences and Aging
Detecting Stress in VR 360° Immersive Experiences for Older Adults through eye tracking and psychophysiological signals
Immersive VR for Training Cognition in Seniors with Neurological Disorders
A Framework to incentivize the Use of Augmented Reality in daily Lives of older Adults
Development of the Train Therapy in a Nursing Home in Switzerland
Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability
Research on the Development of 3D Virtual Reality Fire Hazard Factor Identification Training System
Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens
The Use of Immersive Technologies while Ageing in the Digitally Mediated Society
Habituation to Simulator Sickness in Older Adults during a Chronic Back Pain Therapy Investigating the Mental Workload of Experiencing Virtual Reality on people with Mild Cognitive Impairment
A Study of Junior High School Students' Willingness to Learn Table Tennis Using VR technology. .

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