001471600 000__ 07069cam\\2200805\i\4500 001471600 001__ 1471600 001471600 003__ OCoLC 001471600 005__ 20230908003305.0 001471600 006__ m\\\\\o\\d\\\\\\\\ 001471600 007__ cr\cn\nnnunnun 001471600 008__ 230711s2023\\\\sz\a\\\\o\\\\\101\0\eng\d 001471600 019__ $$a1390115676 001471600 020__ $$a9783031355998$$q(electronic bk.) 001471600 020__ $$a3031355997$$q(electronic bk.) 001471600 020__ $$z9783031355981 001471600 020__ $$z3031355989 001471600 020__ $$z3031356012 001471600 020__ $$z9783031356018 001471600 020__ $$z3031355717 001471600 020__ $$z9783031355714 001471600 020__ $$z3031355954 001471600 020__ $$z9783031355950 001471600 0247_ $$a10.1007/978-3-031-35599-8$$2doi 001471600 035__ $$aSP(OCoLC)1389898630 001471600 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dEBLCP 001471600 049__ $$aISEA 001471600 050_4 $$aQA76.9.H85 001471600 08204 $$a004.01/9$$223/eng/20230711 001471600 1112_ $$aHCI (Thematic area)$$d(2023 :$$cCopenhagen, Denmark). 001471600 24510 $$aHuman-computer interaction :$$bthematic area, HCI 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, proceedings.$$nPart II /$$cMasaaki Kurosu, Ayako Hashizume, editors. 001471600 24630 $$aHCI 2023 001471600 264_1 $$aCham :$$bSpringer,$$c[2023] 001471600 264_4 $$c©2023 001471600 300__ $$a1 online resource (xxii, 530 pages) :$$billustrations (chiefly color). 001471600 336__ $$atext$$btxt$$2rdacontent 001471600 337__ $$acomputer$$bc$$2rdamedia 001471600 338__ $$aonline resource$$bcr$$2rdacarrier 001471600 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v14012 001471600 500__ $$aInternational conference proceedings. 001471600 500__ $$aIncludes author index. 001471600 5050_ $$aIntro -- Foreword -- HCI International 2023 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human-Computer Interaction Thematic Area (HCI 2023) -- HCI International 2024 Conference -- Contents - Part II -- Children Computer Interaction -- Participatory Designs for Computational Play -- 1 Introduction -- 2 Related Work -- 2.1 From Computational Thinking to Computational Play -- 2.2 Participatory Design and Computational Play -- 2.3 Accessing the Analogue and Digital -- 3 Method -- 3.1 Material -- 3.2 Procedure 001471600 5058_ $$a3.3 Data Collection -- 3.4 Ethical Considerations -- 3.5 Analytic Framework -- 4 Findings -- 4.1 Experimenting and Organizing -- 4.2 Modelling and Arranging -- 4.3 Instruction and Problem-Solving -- 5 Discussion -- 5.1 Access Points to Knowledge -- 5.2 The Role of Scaffolding -- 5.3 Developing Computational Play -- 5.4 Conclusion -- References -- Do 3-4-Year-Old Preschoolers Know that the Fictional Characters in Television Programs Are not Real? -- 1 Introduction -- 2 Methods -- 2.1 Participants -- 2.2 Materials and Procedures -- 2.3 Data Analysis -- 3 Results -- 4 Discussion -- 5 Limitations 001471600 5058_ $$aAppendix 1 -- Appendix 2 -- Appendix 3 -- Appendix 4 -- Appendix 5 -- Appendix 6 -- Appendix 7 -- References -- Story-Time Machine-Low-Tech Attachment Design for Pre-school Children -- 1 Introduction -- 2 Literature Review -- 2.1 Importance of Parent-Child Interaction and Parent-Child Reading and the Impact of 3C Devices on Parent-Child Relationships -- 2.2 Bedtime Stories and Smart Toys -- 2.3 Comparison of Teaching Aids for Children -- 3 Methodology -- 3.1 Design Research Plan -- 3.2 Design Research -- 4 Results and Discussion -- 5 Contributions and Future Research -- References 001471600 5058_ $$aBuddie: Design Exploration for Remote Interactions to Support Kids -- 1 Introduction -- 2 Background -- 2.1 Parent-Child Communication -- 2.2 Impacts of Social Isolation on Children During the COVID Pandemic -- 2.3 Flat Stanley Project -- 2.4 Tangible Interaction for Children's Remote Communication -- 2.5 Buddie: Design Process -- 3 Prototyping -- 3.1 The App -- 3.2 The Soft Toy -- 4 Children's Experiences -- 4.1 Participants -- 4.2 Background Interviews with Participants -- 4.3 Separation Anxiety -- 4.4 Feeling Guilty -- 4.5 Communication Technology -- 4.6 Experiences with Buddie 001471600 5058_ $$a4.7 Feeling Connected -- 4.8 Personalization of Buddie Project -- 4.9 Collecting Kids' Favorite Objects -- 4.10 Creation of Digital Toys -- 4.11 Placing Digital Toys in the Pictures -- 4.12 Flat Eric and Ava Project -- 4.13 Participants' Reflections -- 5 Conclusion -- References -- Research Design Based on Children's Participative Edutainment Products -- 1 Introduction -- 2 Design of Participatory Entertainment Products -- 2.1 Design for Users -- 2.2 Design Method -- 2.3 Design Role Participation -- 2.4 Design Process -- 3 Implementation Process -- 4 Research Results -- 5 Conclusion -- References 001471600 506__ $$aAccess limited to authorized users. 001471600 520__ $$aThe four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact. 001471600 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 11, 2023). 001471600 650_0 $$aHuman-computer interaction$$vCongresses. 001471600 655_0 $$aElectronic books. 001471600 655_7 $$aConference papers and proceedings.$$2lcgft 001471600 7001_ $$aKurosu, Masaaki,$$d1948-$$eeditor. 001471600 7001_ $$aHashizume, Ayako,$$eeditor. 001471600 7112_ $$aInternational Conference on Human-Computer Interaction$$n(25th :$$d2023 :$$cCopenhagen, Denmark) 001471600 77608 $$iPrint version: $$z3031355989$$z9783031355981$$z3031356012$$z9783031356018$$z3031355717$$z9783031355714$$z3031355954$$z9783031355950$$w(OCoLC)1380391044 001471600 830_0 $$aLecture notes in computer science ;$$v14012.$$x1611-3349 001471600 852__ $$bebk 001471600 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-35599-8$$zOnline Access$$91397441.1 001471600 909CO $$ooai:library.usi.edu:1471600$$pGLOBAL_SET 001471600 980__ $$aBIB 001471600 980__ $$aEBOOK 001471600 982__ $$aEbook 001471600 983__ $$aOnline 001471600 994__ $$a92$$bISE