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Intro
Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
12th International Conference on Design, User Experience and Usability (DUXU 2023)
HCI International 2024 Conference
Contents - Part III
Evaluation Methods and Techniques
Usage and Application of Heatmap Visualizations on Usability User Testing: A Systematic Literature Review
1 Introduction
2 Background
2.1 User Experience
2.2 Usability
2.3 Usability Test
2.4 Heatmap
2.5 Eye Tracking

2.6 Data Visualization
2.7 User Experience Metric
3 Systematic Literature Review
3.1 Review Goal
3.2 Review Questions
3.3 Search Strategy
3.4 Search Results
3.5 Data Extraction
4 Data, Analysis, and Results
4.1 Answer to Review Question RQ1
4.2 Answer to Review Question RQ2
4.3 Answer to Review Question RQ3
5 Conclusion
References
A Comparison Between Performing a Heuristic Evaluation Based on a Formal Process Using a System and the Traditional Way: A Case Study
1 Introduction
2 Background
2.1 Usability
2.2 Heuristic Evaluation

2.3 Heuristic Evaluation Formal Process
3 Selecting a Heuristic Evaluation Formal Process and Developing a Software Product that Used It as the Basis
4 Elaboration of the Case Study
5 Execution and Results of the Case Study
6 Conclusions and Future Works
References
A Review of Usability Guidelines for E-Commerce Website Design
1 Introduction
2 Homepage or Landing Page
2.1 Establish Brand Identity
2.2 Minimize Content
2.3 Organise Content
3 Navigation
3.1 Make Navigating Easy
3.2 Primary Navigation
3.3 Breadcrumb Line or Progress Bar

4 Search Engine Effectiveness
5 Responsive Design
6 Make the Website Accessible
6.1 Follow WCAG Standards
7 Page Layout
7.1 Font Visibility
7.2 Creating a Visual Hierarchy
7.3 Readability
7.4 Website Patterns
8 Checkout Process
8.1 Simplify the Checkout Process
8.2 Have a Save Cart Function
8.3 Communicate Good Security
9 Trust and Credibility
10 Reviews and Feedback
11 Building a Positive Experience
12 Security and Accepted Payment Methods
13 Consistency with Existing Designs
14 Minimise Page Load Times
15 Marketing and Analytics

16 Usability Goals v Business Goals
17 Conclusion
References
User Generated Inverted Item Evaluation (UGIIE)
1 Introduction
2 Background
2.1 Understanding User Experience
2.2 Relationship of User Experience and Usability
3 User Generated Inverted Item Evaluation (UGIIE)
3.1 Classification
3.2 I. Briefing
3.3 II. Execution
3.4 III. Questioning
3.5 IV. Assembling Item List
3.6 V. Results Gathering
4 Evaluating UGIIE
4.1 Hypotheses
4.2 Methodology
4.3 Procedure
4.4 Task 1: Drone
4.5 Task 2: Unknown Smartphone App
4.6 Task 3: Projector

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