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Intro
Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
12th International Conference on Design, User Experience and Usability (DUXU 2023)
HCI International 2024 Conference
Contents - Part V
DUXU for Cultural Heritage
Research on the Development of Spatial Model and Value Perceptions of Lingnan's "Water Cultural Heritage" in the Context of Generative Whole Theory
1 Introduction
2 Methods

2.1 Bibliometric Analysis of the Status of Hydrological Heritage Conservation
2.2 Digital Information Modeling Techniques and Methods of Heritage Landscape
3 Results
4 Discussion
5 Conclusion
References
Design of a Multi-user Collaborative Innovation Digital Resource Library for Miao Embroidery
1 Introduction
2 Current Status of Digital Resource Library for Traditional Handicrafts in China
2.1 Digital Resource Library are an Effective Way to Preserve Intangible Cultural Heritage
2.2 Necessity of the Construction of Miao Embroidery Digital Resource Library

2.3 Problem Analysis of Traditional Handicraft Digital Resource Library
3 Design of a Multi-user Collaborative Innovation Digital Resource Library for Miao Embroidery
3.1 Construction Concept
3.2 System Construction
3.3 Multi-user Role Positioning
4 Conclusion
References
Scenes, Interaction, Community and Values: A Service Experience Design Framework for Museum Public Space Based on the Theory of Experience Preference
1 Introduction
2 The Development Trend of Public Space Under the Transformation of Museums
2.1 Definition of Public Space in Museums

2.2 Experience Preference Theory Based on Museum Audience Experience
3 Insights into Opportunities to Intervene in the Audience Service Experience
3.1 Building a New Service Perception: The Palace Museum
3.2 Provide Multiple Experience Scenes: Nanjing Museum
3.3 Enhancing the Interactive Experience of Visitors: Suzhou Museum
3.4 A "Museum-Style" Consumer Space: Starbucks Workshop
4 SICV Service Experience Design Framework for Museum Public Space
4.1 Museum Embodied Scene and Space Construction
4.2 Character Interaction and Experience Optimization

4.3 Community Maintenance and Operational Segmentation
4.4 Value Transformation and Perception Empowerment
5 Conclusion
References
The Penta Model of Flow Experience: A Study on Service Design of Duan Inkstone Art Exhibition in Guangdong Museum
1 Introduction
2 Flow Experience Theory
3 The Construction of Penta-Model of Flow Experience in MPES
3.1 Goals and User Attraction
3.2 Challenges and User Involvement
3.3 Integration and Human-Computer/Objects Interaction
3.4 Feedback and Content Acquisition
3.5 Competence and Value Co-creation

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