001471606 000__ 06783cam\\2200721\i\4500 001471606 001__ 1471606 001471606 003__ OCoLC 001471606 005__ 20230908003306.0 001471606 006__ m\\\\\o\\d\\\\\\\\ 001471606 007__ cr\cn\nnnunnun 001471606 008__ 230711s2023\\\\sz\a\\\\o\\\\\101\0\eng\d 001471606 020__ $$a9783031357084$$q(electronic bk.) 001471606 020__ $$a3031357086$$q(electronic bk.) 001471606 020__ $$z9783031357077 001471606 0247_ $$a10.1007/978-3-031-35708-4$$2doi 001471606 035__ $$aSP(OCoLC)1389906147 001471606 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dEBLCP 001471606 049__ $$aISEA 001471606 050_4 $$aQA76.9.U83 001471606 08204 $$a005.4/37$$223/eng/20230711 001471606 1112_ $$aDUXU (Conference)$$n(12th :$$d2023 :$$cCopenhagen, Denmark). 001471606 24510 $$aDesign, user experience, and usability :$$b12th International Conference, DUXU 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, proceedings.$$nPart IV /$$cAaron Marcus, Elizabeth Rosenzweig, Marcelo M. Soares, editors. 001471606 24610 $$aDUXU 2023 001471606 264_1 $$aCham :$$bSpringer,$$c[2023] 001471606 264_4 $$c©2023 001471606 300__ $$a1 online resource (xxi, 380 pages) :$$billustrations (chiefly color). 001471606 336__ $$atext$$btxt$$2rdacontent 001471606 337__ $$acomputer$$bc$$2rdamedia 001471606 338__ $$aonline resource$$bcr$$2rdacarrier 001471606 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v14033 001471606 500__ $$aInternational conference proceedings. 001471606 500__ $$aIncludes author index. 001471606 5050_ $$aIntro -- Foreword -- HCI International 2023 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 12th International Conference on Design, User Experience and Usability (DUXU 2023) -- HCI International 2024 Conference -- Contents - Part IV -- Designing Learning Experiences -- The Attention of Students in the Metaverse: Practical Application -- 1 Introduction -- 2 Design, Ergonomics, and Teaching in the Metaverse -- 3 The Experiment -- 3.1 Technical Details -- 3.2 Activity Script -- 4 Results and Discussion 001471606 5058_ $$a4.1 Avatar Movements -- 5 Conclusion -- References -- Interactive Design of Immersive First Aid Skills Teaching Based on Multimedia Devices -- 1 Introduction -- 1.1 Background of My Thesis -- 1.2 CPR and AED Bystander First Aid -- 1.3 Key Factors on AED Learning -- 1.4 Conclusion -- 2 Methods -- 2.1 Research Methods -- 2.2 Design Methods -- 2.3 Conclusion -- 3 Design Research -- 3.1 Current Situation of AED Learning -- 3.2 Market Research on AED Teaching Aid -- 3.3 Problems and Needs: Why Both Participants and Instructors Feel Inefficient? -- 3.4 Technical Feasibility -- 3.5 Conclusion 001471606 5058_ $$a4 Product Design of Interactive Design of Immersive First Aid Skills Teaching -- 4.1 Prototype and Focus Group -- 4.2 Function Design of the Savebeats -- 4.3 Key Functions -- 4.4 Conclusion and Value -- References -- Interactive Video: Application in Narrative Competence Education of 1st to 3rd Grade Primary School Children -- 1 Research Motivation and Background -- 1.1 The Importance of the Development of Children's Narrative Ability -- 1.2 The Relationship and Impact of Interactive Video and Narrative Education -- 2 Core Concept Definition 001471606 5058_ $$a2.1 Core Concept and Development Overview of Interactive Video -- 2.2 Core Concepts and Development of Interactive Movie Games -- 2.3 Relationship and Characteristics of Interactive Video and Interactive Movie Games -- 2.4 The Core Concept of Narrative Competence -- 2.5 Structure of Interactive Narratives Types -- 2.6 Comparison of Development of Video and Interactive Video for Children in China and Abroad -- 3 Experimental Details -- 3.1 Research Design -- 3.2 Research Questions -- 3.3 Research Hypothesis -- 3.4 Participants -- 3.5 Research Materials and Procedures 001471606 5058_ $$a4 Research Conclusions and Educational Recommendations -- 4.1 Research Conclusions -- References -- Optimization Strategy of Guidance Methods of Online Education Information Transmission -- 1 Introduction -- 2 Theoretical Basis -- 2.1 Information Transmission in Online Education -- 2.2 Interaction Guidance -- 2.3 Digital Media Screen Size Difference -- 3 Research Method -- 3.1 Prior Knowledge -- 3.2 Learning Effect -- 3.3 Learning Satisfaction -- 3.4 Learning Engagement -- 4 Research Design -- 4.1 Experimental Materials -- 4.2 Experimental Procedures -- 5 Research Results 001471606 506__ $$aAccess limited to authorized users. 001471606 520__ $$aThis 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in this volume set were organized in topical sections as follows: Part I: Design methods, tools and practices; emotional and persuasive design; Part II: Design case studies; and creativity and design education; Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies; Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience; Part V: DUXU for cultural heritage; and DUXU for health and wellbeing. 001471606 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 11, 2023). 001471606 650_0 $$aUser-centered system design$$vCongresses. 001471606 650_0 $$aHuman-computer interaction$$vCongresses. 001471606 655_0 $$aElectronic books. 001471606 655_7 $$aConference papers and proceedings.$$2lcgft 001471606 7001_ $$aMarcus, Aaron,$$d1943-$$eeditor. 001471606 7001_ $$aRosenzweig, Elizabeth,$$eeditor. 001471606 7001_ $$aSoares, Marcelo Marcio,$$eeditor. 001471606 7112_ $$aInternational Conference on Human-Computer Interaction$$n(25th :$$d2023 :$$cCopenhagen, Denmark) 001471606 830_0 $$aLecture notes in computer science ;$$v14033.$$x1611-3349 001471606 852__ $$bebk 001471606 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-35708-4$$zOnline Access$$91397441.1 001471606 909CO $$ooai:library.usi.edu:1471606$$pGLOBAL_SET 001471606 980__ $$aBIB 001471606 980__ $$aEBOOK 001471606 982__ $$aEbook 001471606 983__ $$aOnline 001471606 994__ $$a92$$bISE