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Intro
Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
5th International Conference on HCI in Games (HCI-Games 2023)
HCI International 2024 Conference
Contents - Part II
Contents - Part I
Games for Learning
Exploring Virtual Reality (VR) to Foster Attention in Math Practice
Comparing a VR to a Non-VR Game
1 Introduction
2 Related Work
2.1 Connecting Prior Work
3 Method
3.1 Game Design
3.2 Experimental Setup
4 Results
4.1 Questionnaires

5 Conclusion and Discussion
References
Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology
1 Introduction
2 Literature Review
2.1 Motivators for Students Learning Through E-Textbooks
2.2 Students Experience with E-Textbooks
2.3 Teacher's Perception and Experience with E-Textbooks
2.4 E-Text Designs and Features
2.5 Student Academic Performance with E-Text
3 Research Methodology
4 Pilot Study and Discussion
5 Conclusions
References
The Gaming World of Educational Robotics. A Review Study

1 Introduction
2 The Theoretical Framework of Educational Robotics
3 Empirical Studies with LEGOʼ Robots for Improving Cognitive and Social Skills
4 The Effectiveness of LEGOʼ Robots for Assessing and Enhancing Metacognition
5 The Effectiveness of LEGOʼ Robots for Assessing and Enhancing Executive Functions
6 Discussion and Conclusion
References
Skull Hunt: An Educational Game for Teaching Biology
1 Introduction
2 Skull Hunt: The Game
2.1 Game Design
2.2 Gameplay
3 Dashboard
3.1 Schools and Visits
3.2 Question Editor
4 Implementation
5 Conclusion

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