001471927 000__ 06366cam\\22007337a\4500 001471927 001__ 1471927 001471927 003__ OCoLC 001471927 005__ 20230908003321.0 001471927 006__ m\\\\\o\\d\\\\\\\\ 001471927 007__ cr\un\nnnunnun 001471927 008__ 230722s2023\\\\sz\\\\\\o\\\\\101\0\eng\d 001471927 019__ $$a1390876063 001471927 020__ $$a9783031371714$$q(electronic bk.) 001471927 020__ $$a3031371712$$q(electronic bk.) 001471927 020__ $$z3031371704 001471927 020__ $$z9783031371707 001471927 0247_ $$a10.1007/978-3-031-37171-4$$2doi 001471927 035__ $$aSP(OCoLC)1390918664 001471927 040__ $$aEBLCP$$beng$$cEBLCP$$dGW5XE$$dYDX$$dEBLCP$$dOCLCQ 001471927 049__ $$aISEA 001471927 050_4 $$aLB1029.S53 001471927 08204 $$a519.3$$223/eng/20230725 001471927 1102_ $$aInternational Simulation and Gaming Association.$$bInternational Conference$$n(53rd :$$d2022 :$$cBoston, Mass.) 001471927 24510 $$aSimulation and gaming for social impact :$$b53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised selected papers /$$cCasper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijer, editors. 001471927 2463_ $$aISAGA 2022 001471927 260__ $$aCham :$$bSpringer,$$c2023. 001471927 300__ $$a1 online resource (233 p.). 001471927 4901_ $$aLecture Notes in Computer Science ;$$v13622 001471927 500__ $$aFeedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France 001471927 500__ $$aIncludes author index. 001471927 5050_ $$aIntro -- Preface -- Organization -- Contents -- I Education and Training -- Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures -- 1 Introduction -- 1.1 Background -- 1.2 Objective -- 1.3 Procedure and Research Methodology -- 2 Development of the Initial Questionnaire -- 3 Development of the Short Questionnaire -- 3.1 Exploratory Factor Analysis -- 3.2 Simulation Game -- 3.3 Facilitator -- 3.4 Team -- 3.5 Students -- 3.6 General Conditions -- 3.7 Overall Satisfaction and Learning -- 3.8 Final Model -- 4 Restrictions and Perspectives -- 5 Conclusion 001471927 5058_ $$aAppendix -- References -- Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment -- 1 Introduction -- 2 Theory -- 2.1 Designing VR Games for Hyperactivity and Inattention in Schools -- 2.2 Design Requirements for VR Maths Practice Game -- 3 Method -- 3.1 Participants -- 3.2 Material -- 3.3 Procedure -- 4 Results -- 5 Discussion and Conclusion -- References -- Learning Effects and Acceptance in Business Games: A Systematic Literature Review -- 1 Business Games in Further Education -- 2 Method of the Literature Review -- 3 Results 001471927 5058_ $$a4 Discussion and a Future Research Agenda -- 5 Conclusion -- References -- About Dinosaurs in Laboratories -- Evaluation of the Serious Game Cards for Biosafety -- 1 Introduction -- 2 Cards for Biosafety -- 2.1 Game Play -- 2.2 Developing an Engaging Prototype -- 2.3 Learning Objective -- 3 Experimental Set up -- 3.1 Online Questionnaire -- 3.2 Participants -- 4 Results -- 4.1 Game-Experience Questionnaire -- 4.2 Learning Results -- 4.3 Applying Bloom's Revised Taxonomy -- 4.4 In-Game Discussions -- 5 Discussion and Conclusions -- 6 Future Use and Research -- References 001471927 5058_ $$aDesign Consideration of an Educational Video Game Through the Lens of the Metalanguage -- 1 Introduction -- 2 Metalanguage for Digital Play -- 3 The Design and Analysis of Icebreaker -- 3.1 Description of the Game Icebreaker -- 3.2 Organization in Digital Play -- 3.3 Engagement in Digital Play -- 3.4 Representation in Digital Play -- 4 Discussion -- 4.1 Pedagogical Implication -- 4.2 Other Design Considerations -- 5 Conclusion -- References -- Resilience and Sustainability -- Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process -- 1 Introduction 001471927 5058_ $$a2 Approach of This Paper -- 3 An Agent-Based Model of Consensus-Building Process -- 4 Gaming Simulation of Consensus-Building Process (GS) -- 5 Gaming Simulation (GS) Results -- 5.1 Cluster Analysis of Behavior Types -- 5.2 Relationship Between Conflict-of-Interest Structure and Consensus-Building Process -- 5.3 Questionnaire Results -- 6 Agent-Based Simulation (ABS) of Consensus-Building Process -- 6.1 Agent Behavior Type -- 6.2 Agent Behavior Model -- 6.3 Validation -- 6.4 Experimental Setup in ABS -- 7 Agent-Based Simulation (ABS) Results -- 8 Summary and Discussion -- References 001471927 506__ $$aAccess limited to authorized users. 001471927 520__ $$aThis book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 1114, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice. 001471927 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 25, 2023). 001471927 650_0 $$aSimulation games in education$$vCongresses. 001471927 650_0 $$aSimulation games$$vCongresses. 001471927 650_0 $$aGame theory$$vCongresses. 001471927 650_0 $$aSimulation methods$$vCongresses. 001471927 655_0 $$aElectronic books. 001471927 7001_ $$aHarteveld, Casper. 001471927 7001_ $$aSutherland, Steven. 001471927 7001_ $$aTroiano, Giovanni. 001471927 7001_ $$aLukosch, Heide Karen. 001471927 7001_ $$aMeijer, Sebastiaan A. 001471927 77608 $$iPrint version:$$aHarteveld, Casper$$tSimulation and Gaming for Social Impact$$dCham : Springer International Publishing AG,c2023$$z9783031371707 001471927 830_0 $$aLecture notes in computer science ;$$v13622. 001471927 852__ $$bebk 001471927 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-37171-4$$zOnline Access$$91397441.1 001471927 909CO $$ooai:library.usi.edu:1471927$$pGLOBAL_SET 001471927 980__ $$aBIB 001471927 980__ $$aEBOOK 001471927 982__ $$aEbook 001471927 983__ $$aOnline 001471927 994__ $$a92$$bISE