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Intro
Preface
Contents
Notes on Contributors
List of Figures
List of Tables
Part I: Educational and Developmental Explorations of Creativity, Innovation, and Change
1: The Never-Ending Innovativeness of Homo Sapiens
Origin and Emergence Timeline
Spoken Language
Written Language
Digital Language
Innovativeness: Timeline
Functional Properties and Acquisition
Spoken Language
Written Language
Digital Language
Innovativeness: Function and Acquisition
Biological Bases
Spoken Language
Written Language
Digital Language

Innovativeness: Biological Hardwiring
Wise Man's Innovations
References
2: Supporting Innovation: Sociocultural and Developmental Considerations in the Assessment of Creativity
Assessing Creativity and the Potential to Innovate
Creativity
Innovation
Sociocultural Approaches to Creativity and Innovation
Perceptions of Sociocultural Contexts
Affective Components of Creativity and Innovation
Developmental Considerations
Creativity Assessment
Attitudes About Creativity
Specificity of Creative Processes
Levels of Creative Contributions
Creative Articulation

A Developmental Framework for Designing Creativity Assessment Systems
Conclusion
References
3: Innovation and Change Within Education
Introduction
How Attainment Varies and Changes at Different Levels
Variation in Raw Tests Scores Across the Five Levels
Variation in Change Scores Across the Five Levels
Countries
Districts
Schools
Classes and Teachers
Students/Pupils
Summary
How Would We Know If We Understand a System?
Evidence That Our Models Are Inadequate
Our Advances Have Been Methodological Not Substantive

How Can We Manage to Edge Forward in the Smog?
A Paradox
Conclusion
References
Part II: Creativity, Innovation, and Change in Organizations and Work
4: Creativity and Organizational Culture
Creativity and Organizational Culture
Organizational Culture
Organizational Culture and Creativity
Martins and Terblanche (2003)
Competing Values Framework
Hofstede's Cultural Dimensions
Conclusion
References
5: Strategic Considerations for Enhancing Creativity in the Firm
LEGO's Strategy: Not to Die of Creativity Indigestion
Reinventing the Customer Connection

The Error of Distant Innovation
Creativity and Imitation in the Cola Wars
Coopetition
To Innovate or to Imitate?
Fail Fast, Fail Slow
The Concorde Fallacy
Conjectures and Refutations
Conclusions
References
6: Engineering Innovation: The Impact of Digital Transformation
Introduction
Change: The Driver of Innovation
Change: The Black Death
Change: The Industrial Revolution
Change: Electronics and Computers
Change: Industry 4.0 and Digital Transformation
Industry 4.0 and Digital Transformation
The Future of Work

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