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Intro
Series Editor's Foreword
Preface
Acknowledgements
Contents
Abbreviations
1 Background on Reinforcement Learning and Optimal Control
1.1 Fundamentals of Reinforcement Learning and Recall
1.2 Fundamentals of Optimal Control with Dynamic Programming
1.3 Architecture and Performance of Networked Control System
1.4 The State of the Art and Contributions
References
2 Hinfty Control Using Reinforcement Learning
2.1 Hinfty State Feedback Control of Multi-player Systems
2.1.1 Problem Statement
2.1.2 Solving the Multi-player Zero-Sum Game

2.1.3 Off-Policy Game Q-Learning Technique
2.1.4 Simulation Results
2.2 Hinfty Output Feedback Control of Multi-player Systems
2.2.1 Problem Statement
2.2.2 Solving the Multi-player Zero-Sum Game
2.2.3 Off-Policy Game Q-Learning Technique
2.2.4 Simulation Results
2.3 Conclusion
References
3 Robust Tracking Control and Output Regulation
3.1 Optimal Robust Control Problem Statement
3.2 Theoretical Solutions
3.2.1 Solving the Regulator Equations with Known Dynamics
3.2.2 Solving Problem 3.2 with Known Dynamics
3.3 Data-Driven Solutions

3.3.1 Data-Driven OPCG Q-Learning
3.3.2 No Bias Analysis of the Solution for the Proposed Algorithm
3.4 Illustrative Examples
3.5 Conclusion
References
4 Interleaved Robust Reinforcement Learning
4.1 Robust Controller Design and Simplified HJB Equation
4.2 Interleaved RL for Approximating Robust Control
4.2.1 Theoretical Analysis
4.3 Illustrative Examples
4.4 Conclusion
References
5 Optimal Networked Controller and Observer Design
5.1 Off-Policy Q-Learning for Single-Player Networked Control Systems
5.1.1 Problem Formulation

5.1.2 Optimal Observer Design
5.1.3 Optimal Controller Design
5.1.4 Simulation Results
5.2 Off-Policy Q-Learning for Multi-player Networked Control Systems
5.2.1 Problem Formulation
5.2.2 Main Results
5.2.3 Illustrative Example
5.3 Conclusion
References
6 Interleaved Q-Learning
6.1 Optimal Control for Affine Nonlinear Systems
6.1.1 Problem Statement
6.1.2 On-Policy Q-Learning Formulation
6.2 Off-Policy Q-Learning Technique
6.2.1 Off-Policy and Q-Learning
6.2.2 Derivation of Off-Policy Q-Learning Algorithm

6.2.3 No Bias of Off-Policy Q-Learning Algorithm
6.3 Neural Network-Based Off-Policy Interleaved Q-Learning
6.3.1 Model Neural Network
6.3.2 Actor Neural Network
6.3.3 Critic Neural Network
6.3.4 Interleaved Q-Learning
6.3.5 Optimal Control for Linear Systems
6.4 Illustrative Examples
6.5 Conclusion
References
7 Off-Policy Game Reinforcement Learning
7.1 Graphical Game for Optimal Synchronization
7.1.1 Preliminaries
7.1.2 Multi-agent Graphical Games
7.1.3 Off-Policy Reinforcement Learning Algorithm
7.1.4 Simulation Examples

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