Linked e-resources
Details
Table of Contents
Intro
Contents
About the Author
List of Figures
List of Tables
Introduction: Role-Playing Games as Therapy
Fantastical Tales
What Are RPGs?
RPGs as Therapy
Using This Book
Part I: Underlying Principles
1: Theoretical Approach
Storifying the Therapeutic Process
The Fictional Frame
Parasocial Relationships
Projection: The Client-Character
Empathy: Trait-identification
Transference: Vicarious Relationships
Working with the Inner child
A Meeting of the Unconscious
Explaining RPG-Therapy
Next steps
2: Core Mechanics
Boundaries
What You'll Need
The Story Trinity
Theatre of the Mind
Actions
Prolonged Actions
Concerning Dice
Core Mechanics
Ability Modifiers
Encounters
Example of Play
Part II: Preparation
3: Character
The Importance of Character
The Character Sheet
Step One: Character Name
Step Two: Descriptors
Quick Start
Step Three: Traits
Step Four: Relationships
Step Five: Hopes and Fears
Step Six: Mannerisms
Step Seven: Special Abilities
Step Eight: Hit-points
Step Nine: Luck
Step Ten: Items
Job Done
Character Growth
Example Character
Reviewing the Character-Creation Process
4: Setting
The World Where You Live
Locale-Building
A Safe Space
Major Locations
Minor Locations
Non-Player Characters
Recycling Ideas
Example Setting
Reviewing the Setting-Creation Process
5: Obstacle
The Reward Is Always in the Journey
Obstacle Types
NPCs as Obstacles
Exploration
Interactions
Combat
Puzzles
Obstacle-Chains (Aka 'adventures')
Example Obstacles
Reviewing the Obstacle-Creation Process
Part III: Implementation
6: Telling the Story
Once Upon a Time
The Story So Far
The Story Cycle
Role-play
Improvisation
Consequences
Death
Downtime
Giving the Client Control
7: Playing the Game
The Role of the Dice
Exploration Mechanics
Interaction Mechanics
Combat Mechanics
Healing
Puzzle Mechanics
Note-taking
8: Applying Your Modality
Reflection and Insight
Supervision
Person-Centred Therapy
Psychodynamic Therapy
Cognitive-Behavioural Therapy
Acceptance and Commitment Therapy
Transactional Analysis
Attachment Theory
Dialectical Behavioural Therapy
Cognitive-Analytic Therapy
Jungian Analysis
Adlerian Therapy
Solution-Focused Brief Therapy
Gestalt Psychology
Narrative Therapy
Systemic Therapy
Play therapy
Group Therapy
Remote Practice
9: Extended Example of Play
10: Concluding Therapy
The End of the Beginning
Reviewing the Client's Journey
Just Ask the Client What They'd Like to Do
A Therapeutic Climax
Epilogues
Saying Goodbye
Future Adventures
Hasty Or Unplanned Endings
Example Conclusion
Reviewing the Practical Skills of RPG-Focused Psychotherapy
Resources
Further Reading
What Next?
RPGs
Theory
Contents
About the Author
List of Figures
List of Tables
Introduction: Role-Playing Games as Therapy
Fantastical Tales
What Are RPGs?
RPGs as Therapy
Using This Book
Part I: Underlying Principles
1: Theoretical Approach
Storifying the Therapeutic Process
The Fictional Frame
Parasocial Relationships
Projection: The Client-Character
Empathy: Trait-identification
Transference: Vicarious Relationships
Working with the Inner child
A Meeting of the Unconscious
Explaining RPG-Therapy
Next steps
2: Core Mechanics
Boundaries
What You'll Need
The Story Trinity
Theatre of the Mind
Actions
Prolonged Actions
Concerning Dice
Core Mechanics
Ability Modifiers
Encounters
Example of Play
Part II: Preparation
3: Character
The Importance of Character
The Character Sheet
Step One: Character Name
Step Two: Descriptors
Quick Start
Step Three: Traits
Step Four: Relationships
Step Five: Hopes and Fears
Step Six: Mannerisms
Step Seven: Special Abilities
Step Eight: Hit-points
Step Nine: Luck
Step Ten: Items
Job Done
Character Growth
Example Character
Reviewing the Character-Creation Process
4: Setting
The World Where You Live
Locale-Building
A Safe Space
Major Locations
Minor Locations
Non-Player Characters
Recycling Ideas
Example Setting
Reviewing the Setting-Creation Process
5: Obstacle
The Reward Is Always in the Journey
Obstacle Types
NPCs as Obstacles
Exploration
Interactions
Combat
Puzzles
Obstacle-Chains (Aka 'adventures')
Example Obstacles
Reviewing the Obstacle-Creation Process
Part III: Implementation
6: Telling the Story
Once Upon a Time
The Story So Far
The Story Cycle
Role-play
Improvisation
Consequences
Death
Downtime
Giving the Client Control
7: Playing the Game
The Role of the Dice
Exploration Mechanics
Interaction Mechanics
Combat Mechanics
Healing
Puzzle Mechanics
Note-taking
8: Applying Your Modality
Reflection and Insight
Supervision
Person-Centred Therapy
Psychodynamic Therapy
Cognitive-Behavioural Therapy
Acceptance and Commitment Therapy
Transactional Analysis
Attachment Theory
Dialectical Behavioural Therapy
Cognitive-Analytic Therapy
Jungian Analysis
Adlerian Therapy
Solution-Focused Brief Therapy
Gestalt Psychology
Narrative Therapy
Systemic Therapy
Play therapy
Group Therapy
Remote Practice
9: Extended Example of Play
10: Concluding Therapy
The End of the Beginning
Reviewing the Client's Journey
Just Ask the Client What They'd Like to Do
A Therapeutic Climax
Epilogues
Saying Goodbye
Future Adventures
Hasty Or Unplanned Endings
Example Conclusion
Reviewing the Practical Skills of RPG-Focused Psychotherapy
Resources
Further Reading
What Next?
RPGs
Theory