001476102 000__ 04512cam\\22006137i\4500 001476102 001__ 1476102 001476102 003__ OCoLC 001476102 005__ 20231003174632.0 001476102 006__ m\\\\\o\\d\\\\\\\\ 001476102 007__ cr\un\nnnunnun 001476102 008__ 230822s2023\\\\sz\a\\\\ob\\\\001\0\eng\d 001476102 019__ $$a1393523067 001476102 020__ $$a9783031364877$$q(electronic bk.) 001476102 020__ $$a3031364872$$q(electronic bk.) 001476102 020__ $$z9783031364860 001476102 020__ $$z3031364864 001476102 0247_ $$a10.1007/978-3-031-36487-7$$2doi 001476102 035__ $$aSP(OCoLC)1394909751 001476102 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX 001476102 049__ $$aISEA 001476102 050_4 $$aQA76.9.A94 001476102 08204 $$a006.8$$223/eng/20230822 001476102 1001_ $$aGutiérrez Alonso, Mario A.$$q(Mario Arturo),$$d1976-$$eauthor. 001476102 24510 $$aStepping into virtual reality /$$cMario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann. 001476102 250__ $$aSecond edition. 001476102 264_1 $$aCham, Switzerland :$$bSpringer,$$c2023. 001476102 300__ $$a1 online resource (xviii, 272 pages) :$$billustrations 001476102 336__ $$atext$$btxt$$2rdacontent 001476102 337__ $$acomputer$$bc$$2rdamedia 001476102 338__ $$aonline resource$$bcr$$2rdacarrier 001476102 504__ $$aIncludes bibliographical references and index. 001476102 5050_ $$aAcknowledgments -- Preface -- Introduction -- Part I Fundamentals: Computer Graphics -- Computer Animation -- Part II Virtual Worlds: Virtual Characters -- Architecture of Virtual Reality Systems -- Mixed Realities -- Part III Perceiving Virtual Worlds: Senses and Sensors -- Vision -- Audition -- Touch -- Smell and Taste -- Brain-Computer Interfaces -- Part IV Applications: Health Sciences -- Cultural Heritage -- Other VR Applications -- List of Figures -- Index. 001476102 506__ $$aAccess limited to authorized users. 001476102 520__ $$aThe 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. Designed as a guided tour, Stepping into Virtual Reality 2nd edition provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interested in technology and its potential to revolutionize our lives Written by three authors, all from EPFL, Switzerland., Professor Daniel Thalmann, is a pioneer in the field of VR and has done extensive research in the field since its inception and has been leading international research in VR for decades. Mario A. Gutiérrez A. and Frédéric Vexo have deepened their knowledge of the metaverse through their previous PhDs and subsequent careers and together with Daniel offer a unique, up-to-date book on VR and its applications. 001476102 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed August 22, 2023). 001476102 650_0 $$aVirtual reality. 001476102 655_0 $$aElectronic books. 001476102 7001_ $$aVexo, Frédéric,$$eauthor. 001476102 7001_ $$aThalmann, Daniel,$$eauthor. 001476102 77608 $$iPrint version: $$z3031364864$$z9783031364860$$w(OCoLC)1381186330 001476102 852__ $$bebk 001476102 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-36487-7$$zOnline Access$$91397441.1 001476102 909CO $$ooai:library.usi.edu:1476102$$pGLOBAL_SET 001476102 980__ $$aBIB 001476102 980__ $$aEBOOK 001476102 982__ $$aEbook 001476102 983__ $$aOnline 001476102 994__ $$a92$$bISE