001476169 000__ 04181cam\\22006617i\4500 001476169 001__ 1476169 001476169 003__ OCoLC 001476169 005__ 20231003174635.0 001476169 006__ m\\\\\o\\d\\\\\\\\ 001476169 007__ cr\un\nnnunnun 001476169 008__ 230823s2023\\\\sz\a\\\\ob\\\\000\0\eng\d 001476169 019__ $$a1394115003 001476169 020__ $$a9783031396830$$q(electronic bk.) 001476169 020__ $$a3031396839$$q(electronic bk.) 001476169 020__ $$z9783031396823 001476169 020__ $$z3031396820 001476169 0247_ $$a10.1007/978-3-031-39683-0$$2doi 001476169 035__ $$aSP(OCoLC)1395016791 001476169 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dEBLCP$$dOCLCQ$$dOCLCO 001476169 049__ $$aISEA 001476169 050_4 $$aQA76.9.H85 001476169 08204 $$a006.8$$223/eng/20230823 001476169 1001_ $$aBordegoni, Monica,$$eauthor. 001476169 24510 $$aPrototyping User eXperience in eXtended Reality /$$cMonica Bordegoni, Marina Carulli, Elena Spadoni. 001476169 264_1 $$aCham :$$bSpringer,$$c2023. 001476169 300__ $$a1 online resource (vi, 135 pages) :$$billustrations (some color). 001476169 336__ $$atext$$btxt$$2rdacontent 001476169 337__ $$acomputer$$bc$$2rdamedia 001476169 338__ $$aonline resource$$bcr$$2rdacarrier 001476169 4901_ $$aPoliMI SpringerBriefs,$$x2282-2585 001476169 504__ $$aIncludes bibliographical references. 001476169 5050_ $$aIntroduction -- User Experience and User Experience Design -- Prototyping: practices and techniques -- Multisensory Interaction in eXtended Reality -- Case Studies -- Augmented Reality applications that aid in promoting sustainability -- Applications of multisensory experiences in eXtended Reality -- Connecting Reality and Virtuality -- Conclusions. 001476169 506__ $$aAccess limited to authorized users. 001476169 520__ $$aThis book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users’ feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences. 001476169 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed August 23, 2023). 001476169 650_0 $$aMixed reality. 001476169 650_0 $$aUser-centered system design. 001476169 650_6 $$aRéalité mixte. 001476169 650_6 $$aConception participative (Conception de systèmes) 001476169 655_0 $$aElectronic books. 001476169 7001_ $$aCarulli, Marina,$$eauthor. 001476169 7001_ $$aSpadoni, Elena,$$eauthor. 001476169 77608 $$iPrint version: $$z3031396820$$z9783031396823$$w(OCoLC)1387009724 001476169 830_0 $$aSpringerBriefs in applied sciences and technology.$$pPoliMI SpringerBriefs.$$x2282-2585 001476169 852__ $$bebk 001476169 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-39683-0$$zOnline Access$$91397441.1 001476169 909CO $$ooai:library.usi.edu:1476169$$pGLOBAL_SET 001476169 980__ $$aBIB 001476169 980__ $$aEBOOK 001476169 982__ $$aEbook 001476169 983__ $$aOnline 001476169 994__ $$a92$$bISE