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Intro
Preface
Contents
Information Technologies in Education
The Application of Multi-integration Teaching Mode Based on Cloud Computing in Computer Professional Teaching
1 Introduction
2 Cloud Computing
2.1 Cloud Computing Concept
2.2 Analysis of Cloud Computing Model
2.3 Teaching Platform Architecture Based on Cloud Computing
3 Multi-Integration Teaching Mode
4 Multi-integration Teaching Mode Based on Cloud Computing
4.1 Construction of Multi-integration Teaching Model Based on Cloud Computing

4.2 Teaching Scheme of "Principles of Computer Organization"
4.3 Construct Cloud Computing Platform Model Under the Multi-Integrated Teaching Mode
5 Teaching Plan Implementation and Experimental Results
5.1 Implementation of the Teaching Plan
5.2 Experimental Results
6 Conclusions
References
Impact of Fourth Industrial Revolution-Related Technologies on Higher Education
1 Introduction
1.1 Evolution of Education 1.0 to Education 4.0
1.2 Overview of Relevant Works
2 Methodology
2.1 Survey-Based on Open-Ended Questionnaires

2.2 Survey-Based on Closed-Ended Questionnaires
3 Results
3.1 Closed-Ended Survey Questionnaires-Based Results
3.2 Closed-Ended Survey Questionnaires-Based Results
4 Discussion and Conclusions
References
Improving Student Placement in Schools: The Case of a School Group in Portugal
1 Introduction
2 Sorting Criteria Explained
3 Implementation
3.1 Obtaining Data Automatically
3.2 Sorting and Distribution of Students
3.3 Exporting Results
4 Evaluation
4.1 Last Minute Enrollments
4.2 Fine Tuning of the Results
5 Conclusion and Future Work
References

Intelligent Tutoring System for Teaching and Learning Mathematics
1 Introduction
2 Related Works
2.1 Methods or Strategies in the Teaching of Mathematics
2.2 Adaptive Learning
2.3 Intelligent Tutorial Systems
2.4 Intelligent Tutoring Systems for the Teaching and Learning of Mathematics
2.5 Authoring Tools for Cognitive Tutoring (Cognitive Tutor Authoring Tools
CETAT)
3 Methodology
4 Results
5 Conclusions
References
A Serious Game for Recycling Education in Peruvian Children
1 Introduction
2 Theoretical Foundations
2.1 Recycling
2.2 Serious Games

2.3 MDA Framework
3 Serious Game Design
3.1 Collection Module
3.2 Sorting Module
3.3 Usage Recognition Module
4 Results
4.1 Experimental Design
4.2 Results
5 Conclusions
References
University Degree Completion as an Indicator of Effective Institutional Quality Management in Higher Education
1 Introduction
2 Literature Review
2.1 Critical Factors of the Degree Process.
2.2 University Dropout and Retention and Its Impact on Degree Completion
2.3 Timely Graduation
2.4 Tuition-Free Higher Education in Chile
3 Materials and Methods
4 Results

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