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Music Tangible User Interfaces and Vulnerable Users: State of the Art and Experimentation
Mitigating the Spread of Misinformation Through Design
Insights from the Uncanny Valley: Gender(Sex) Differences in Avatar Realism and Uncanniness Perceptions
Improving Public Engagement with Ethical Complexities of Assistive Robots
Realistic Pedestrian Behaviour in the CARLA Simulator Using VR and Mocap
Design, Implementation, and Early Experimentation of a Music Tangible User Interface for Elderly People Rehabilitation
An Extended Study of Search User Interface Design Focused on Hofstede's Cultural Dimensions
survAIval: Survival Analysis with the Eyes of AI.

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