Computer games as landscape art / Peter Nelson.
2023
GV1469.37
Linked e-resources
Linked Resource
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Computer games as landscape art / Peter Nelson.
Author
ISBN
9783031376344 (electronic bk.)
303137634X (electronic bk.)
9783031376337
3031376331
303137634X (electronic bk.)
9783031376337
3031376331
Published
Cham : Palgrave Macmillan, 2023.
Language
English
Description
1 online resource (xi, 201 pages) : illustrations
Item Number
10.1007/978-3-031-37634-4 doi
Call Number
GV1469.37
Dewey Decimal Classification
794.8
Summary
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry's Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images. Peter A C Nelson is an artist and academic, originally trained in painting, drawing and art history, who publishes on computer games, graphics and aesthetics. He is currently an Assistant Professor at Hong Kong Baptist University.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed September 11, 2023).
Available in Other Form
Print version: 9783031376337
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Record Appears in
Table of Contents
Introduction
1: What is a Landscape?
2: What is a Computer Game?
3: Half-Life 2: Could I Apocalypse?
4: Tourism and Gun-Running in CS:GO
5: Autosave: Redoubt
6: Garry's Mod: The Computer Game Becomes Photoshop
Conclusion.
1: What is a Landscape?
2: What is a Computer Game?
3: Half-Life 2: Could I Apocalypse?
4: Tourism and Gun-Running in CS:GO
5: Autosave: Redoubt
6: Garry's Mod: The Computer Game Becomes Photoshop
Conclusion.