Linked e-resources
Details
Table of Contents
Frontmatter
Contents
List of Figures
Preface
Introduction: On Geeks, Whiteness, and Games
Part I. Beginnings
1. Model Trains and Networks of Privilege
2. Avalon Hill's Race Problem
Part II. Networks
3. The Hobby Diplomacy Scene
4. The Alarums & Excursions Community and Belonging
Part III. Mainstream
5. Geek Culture Goes Digital
6. Hobby Games Today
Conclusion
Acknowledgments
Notes
Index
About the Author
Contents
List of Figures
Preface
Introduction: On Geeks, Whiteness, and Games
Part I. Beginnings
1. Model Trains and Networks of Privilege
2. Avalon Hill's Race Problem
Part II. Networks
3. The Hobby Diplomacy Scene
4. The Alarums & Excursions Community and Belonging
Part III. Mainstream
5. Geek Culture Goes Digital
6. Hobby Games Today
Conclusion
Acknowledgments
Notes
Index
About the Author