TY - GEN N2 - Television, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential--and concern--created by electronic media. DO - 10.4159/9780674043695 DO - doi AB - Television, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential--and concern--created by electronic media. T1 - Imagination and Play in the Electronic Age / AU - Singer, Dorothy G., AU - Singer, Jerome L., JF - HUP eBook-Package Backlist 2000-2013 (Canada) JF - Harvard University Press eBook Package Backlist 2000-2013 CN - BF717 -- S5145 2005eb LA - eng LA - In English. ID - 1478721 KW - Computers and children. KW - Imagination in children. KW - Play. KW - Television and children. KW - PSYCHOLOGY / Creative Ability. SN - 9780674043695 TI - Imagination and Play in the Electronic Age / LK - https://univsouthin.idm.oclc.org/login?url=https://www.degruyter.com/isbn/9780674043695 UR - https://univsouthin.idm.oclc.org/login?url=https://www.degruyter.com/isbn/9780674043695 ER -