Title
Gamer Theory / McKenzie Wark.
ISBN
9780674044838
Published
Cambridge, MA : Harvard University Press, [2009]
Copyright
©2007
Language
English
Language Note
In English.
Description
1 online resource (240 p.)
Item Number
10.4159/9780674044838 doi
Call Number
GV1469.17.S63 -- W37 2007eb
Dewey Decimal Classification
306.487
Summary
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
Access Note
Access limited to authorized users.
System Details Note
Mode of access: Internet via World Wide Web.
Digital File Characteristics
text file PDF
Source of Description
Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021)
Frontmatter
Acknowledgments
CONTENTS
Agony (on The Cave)
Allegory (on The Sims)
America (on Civilization III)
Analog (on Katamari Damacy)
Atopia (on Vice City)
Battle (on Rez)
Boredom (on State of Emergency)
Complex (on Deus Ex)
Conclusions (on Sim Earth)
Cuts (Endnotes)
Directory (Index)