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Frontmatter
Contents
PART I: Introduction
1. Introduction
2. Virtual Worlds
PART II: Game Gods and Game Players
3. Virtual Worldliness
4. Declaring the Rights of Players
5. The Right to Play
6. Law and Liberty in Virtual Worlds
PART III: Property and Creativity in Virtual Worlds
7. Virtual Crime
8. Owned!
9. Virtual Power Politics
10. Escaping the Gilded Cage
11. There Is No Spoon
PART IV: Privacy and Identity in Virtual Worlds
12. Who Killed Miss Norway?
13. Who's In Charge of Who I Am?
14. Privacy and Data Collection in Virtual Worlds
PART V: Virtual Worlds and Real-World Power
15. Virtual Worlds, Real Rules
16. The New Visual Literacy
17. Democracy-The Video Game
About the Contributors
Acknowledgments
Case List
Index

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