TY - GEN AB - This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences. AU - Brooks, Eva. AU - Brown, David Joseph, CN - RC489.V57 CY - New York, NY : DA - 2023. DO - 10.1007/978-1-0716-3371-7 DO - doi ID - 1480851 KW - Réalité virtuelle KW - Réalité virtuelle en médecine. KW - Virtual reality KW - Virtual reality in medicine. LK - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-0716-3371-7 N1 - Aiming for Equivalence N1 - Includes index. N2 - This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences. PB - Springer, PP - New York, NY : PY - 2023. SN - 9781071633717 SN - 1071633716 T1 - Virtual reality games for rehabilitation / TI - Virtual reality games for rehabilitation / UR - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-0716-3371-7 ER -