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eXtended Reality in Education
Google Earth in VR, for students with special needs
A Systematic Literature Review of Mixed Reality Learning Approaches
Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders
A VR-based "time-space" interactive map teaching system for modern Chinese history
Evaluating virtual reality as immersive medium for enhancing music skills
MetaLibrary: Towards Social Immersive Environments for Readers
eXtended Reality and Metaverse in Cultural Heritage
Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria
HerMeS: HERitage sMart social mEdia aSsistant
The depth estimation of 2D content: a new life for paintings
Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell'Itri Church in Nociglia
A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions
Augmented reality-based application to explore street art: development and implementation
Cultural Heritage Applications Based on Augmented Reality: A Literature Review
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling
Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti
An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project
Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture
Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users
The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis
Integrating fragmented historical sites VR based on time-space clues for modern history education
The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education
CaldanAugmenty : Augmented Reality and Serious Game App for Urban Cultural Heritage Learning
eXtended Reality in Health and Medicine
Cycling in immersive VR: motivation and affects in post-COVID patients
A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes
Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion
Enhancing visualization of surgical tool through integrated motion tracking system
Realter: an immersive simulator to support low vision rehabilitation
Emotions and 'Sense of Presence' in the Psycho-Verse: Psychological Support for Breast Cancer Survivors in the Metaverse
Detection of stress stimuli in learning contexts of iVR environments
Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience
Game Over, Trauma! Empowering Trauma Healing through Gaming
Angioplasty surgery simulator development: Kazakhstani experience
eXtended Reality in Industrial Field
Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment
A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees
Extended Reality Product Configuration for Flexible Production System: A Case Study
3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.

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