Linked e-resources

Details

eXtended Reality
Passive haptic feedback for more realistic and efficient grasping movements in virtual environments
Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique
Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop
Visualization of large datasets in Virtual Reality systems
A framework for animating customized avatars from monocular videos in virtual try-on applications
A Framework for Developing Multi-User immersive Virtual Reality Learning Environments
Embracing XR System without Compromising on Security and Privacy
Semantic Explorable Representation of 3D Content Behavior
A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards
Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study
Effortlessly populating immersive training simulations with background characters
The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe
Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing
Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks
The Social and hUman ceNtered XR: SUN XR project
Narrative Perspectives and Embodiment in Cinematic Virtual Reality
Digital Twin
Towards a Digital Twin Implementation of Eastern Crete: An educational approach
Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review
Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept
State of the art (the present and the future) of Urban Digital Twin platforms
Artificial Intelligence
The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays
eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews
Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach
User Experience in eXtended Reality
Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue
The impact of usability and learnability on presence factors in a VR human body navigator
Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments
Usability evaluation of Mixed Reality applications in VET training
Design Strategies to Enhance Awareness in MR Collaborative Systems
Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences
Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display
Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition
Emotion tracking in Virtual Reality Fashion Shows
Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project
HRV-based detection of Fear of Heights in a VR Environment
Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation
Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.

Browse Subjects

Show more subjects...

Statistics

from
to
Export