Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Title
Accelerating Unity through automation : power up your Unity workflow by offloading intensive tasks / Simon Jackson.
ISBN
9781484295083 (electronic bk.)
1484295080 (electronic bk.)
1484295072
9781484295076
Imprint
Berkeley, CA : Apress L. P., 2023.
Language
English
Description
1 online resource (312 p.)
Other Standard Identifiers
10.1007/978-1-4842-9508-3 doi
Call Number
QA76.76.C672
Dewey Decimal Classification
794.8/151
Summary
Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework. Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication. What You Will Learn Build the automation of your dreams to accelerate your project Get detailed examples for generating workflows tailored to your needs Learn to save time and money by having a backend work for you Who Is This Book For Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book.
Note
Includes index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed September 28, 2023).
Chapter 1: What is Automation?
Chapter 2: What is Gained Through Automation, the Highlights
Chapter 3: Services Covered by This Title
Chapter 4: Automation Hosting
Chapter 5: Structure of Automation
Chapter 6: Validation, Checking Your Code
Chapter 7: Testing, Making Sure It Runs
Chapter 8: Building and Publishing
Chapter 9: Setting Up Unity Game Services Automation
Chapter 10: Setting up Azure DevOps
Chapter 11: Setting up GitHub Actions
Chapter 12: Final Notes.