001481044 000__ 03521cam\\22004817a\4500 001481044 001__ 1481044 001481044 003__ OCoLC 001481044 005__ 20231031003320.0 001481044 006__ m\\\\\o\\d\\\\\\\\ 001481044 007__ cr\un\nnnunnun 001481044 008__ 230923s2023\\\\cau\\\\\o\\\\\001\0\eng\d 001481044 019__ $$a1398568256 001481044 020__ $$a9781484295083$$q(electronic bk.) 001481044 020__ $$a1484295080$$q(electronic bk.) 001481044 020__ $$z1484295072 001481044 020__ $$z9781484295076 001481044 0247_ $$a10.1007/978-1-4842-9508-3$$2doi 001481044 035__ $$aSP(OCoLC)1399167926 001481044 040__ $$aEBLCP$$beng$$cEBLCP$$dGW5XE$$dYDX$$dEBLCP 001481044 049__ $$aISEA 001481044 050_4 $$aQA76.76.C672 001481044 08204 $$a794.8/151$$223/eng/20230928 001481044 1001_ $$aJackson, Simon. 001481044 24510 $$aAccelerating Unity through automation :$$bpower up your Unity workflow by offloading intensive tasks /$$cSimon Jackson. 001481044 260__ $$aBerkeley, CA :$$bApress L. P.,$$c2023. 001481044 300__ $$a1 online resource (312 p.) 001481044 500__ $$aIncludes index. 001481044 5050_ $$aChapter 1: What is Automation? -- Chapter 2: What is Gained Through Automation, the Highlights -- Chapter 3: Services Covered by This Title -- Chapter 4: Automation Hosting -- Chapter 5: Structure of Automation -- Chapter 6: Validation, Checking Your Code -- Chapter 7: Testing, Making Sure It Runs -- Chapter 8: Building and Publishing -- Chapter 9: Setting Up Unity Game Services Automation -- Chapter 10: Setting up Azure DevOps -- Chapter 11: Setting up GitHub Actions -- Chapter 12: Final Notes. 001481044 506__ $$aAccess limited to authorized users. 001481044 520__ $$aBuilding games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework. Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication. What You Will Learn Build the automation of your dreams to accelerate your project Get detailed examples for generating workflows tailored to your needs Learn to save time and money by having a backend work for you Who Is This Book For Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book. 001481044 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed September 28, 2023). 001481044 63000 $$aUnity (Electronic resource) 001481044 650_0 $$aVideo games$$xProgramming. 001481044 655_0 $$aElectronic books. 001481044 77608 $$iPrint version:$$aJackson, Simon$$tAccelerating Unity Through Automation$$dBerkeley, CA : Apress L. P.,c2023$$z9781484295076 001481044 852__ $$bebk 001481044 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-9508-3$$zOnline Access$$91397441.1 001481044 909CO $$ooai:library.usi.edu:1481044$$pGLOBAL_SET 001481044 980__ $$aBIB 001481044 980__ $$aEBOOK 001481044 982__ $$aEbook 001481044 983__ $$aOnline 001481044 994__ $$a92$$bISE