001481076 000__ 03750cam\\22005537i\4500 001481076 001__ 1481076 001481076 003__ OCoLC 001481076 005__ 20231031003321.0 001481076 006__ m\\\\\o\\d\\\\\\\\ 001481076 007__ cr\un\nnnunnun 001481076 008__ 230925s2023\\\\caua\\\\o\\\\\001\0\eng\d 001481076 019__ $$a1398243739$$a1398278365 001481076 020__ $$a9781484296721$$q(electronic bk.) 001481076 020__ $$a1484296729$$q(electronic bk.) 001481076 020__ $$z9781484296714 001481076 020__ $$z1484296710 001481076 0247_ $$a10.1007/978-1-4842-9672-1$$2doi 001481076 035__ $$aSP(OCoLC)1399431363 001481076 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dOCLKB$$dEBLCP$$dOCLCO$$dN$T 001481076 049__ $$aISEA 001481076 050_4 $$aT385 001481076 08204 $$a794.8/166$$223/eng/20230925 001481076 1001_ $$aAlda, Álvaro,$$eauthor. 001481076 24510 $$aBeginner's guide to Unity Shader Graph :$$bcreate immersive game worlds using Unity's Shader tool /$$cÁlvaro Alda. 001481076 264_1 $$aBerkeley, CA :$$bApress,$$c2023. 001481076 300__ $$a1 online resource (xviii, 442 pages) :$$billustrations (some color) 001481076 336__ $$atext$$btxt$$2rdacontent 001481076 337__ $$acomputer$$bc$$2rdamedia 001481076 338__ $$aonline resource$$bcr$$2rdacarrier 001481076 500__ $$aIncludes index. 001481076 5050_ $$aChapter 1: Introduction to Shaders -- Chapter 2: Shader Graph -- Chapter 3: Mostly Used Nodes -- Chapter 4: Dynamic Shaders -- Chapter 5: Vertex Shaders -- Chapter 6: Distortion Shaders -- Chapter 7: Advanced Shaders -- Chapter 8: interactive Snow Effect. 001481076 506__ $$aAccess limited to authorized users. 001481076 520__ $$aDiscover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist, Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. You will: Understand the purpose and use of every node and function in Shader Graph Gain a working knowledge of the mathematics needed to use the fragment and vertex shaders Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine Develop procedural textures using mathematical nodes in Shader Graph. 001481076 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed September 25, 2023). 001481076 63000 $$aUnity (Electronic resource) 001481076 650_6 $$aInfographie. 001481076 650_6 $$aJeux vidéo$$xProgrammation. 001481076 650_0 $$aComputer graphics.$$0(DLC)sh2006004464 001481076 650_0 $$aVideo games$$xProgramming. 001481076 655_0 $$aElectronic books. 001481076 77608 $$iPrint version:$$z1484296710$$z9781484296714$$w(OCoLC)1382526272 001481076 852__ $$bebk 001481076 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-9672-1$$zOnline Access$$91397441.1 001481076 909CO $$ooai:library.usi.edu:1481076$$pGLOBAL_SET 001481076 980__ $$aBIB 001481076 980__ $$aEBOOK 001481076 982__ $$aEbook 001481076 983__ $$aOnline 001481076 994__ $$a92$$bISE