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Intro
Preface
Contributions
Notes
Acknowledgements
Contents
Abbreviations
Chapter 1: Introduction
1.1 Visual Sensing Systems of 3D Scenes
1.2 Three Categories for Imaging and Reconstruction of 3D Scenes
1.3 3D Stereoscopic Observations of 3D Scenes
1.4 Light-Ray-Based Light Field Cameras and Displays
1.5 Diffraction/Wavefront-Based Light Field Cameras and Displays
1.6 Summary
References
Chapter 2: 3D Stereoscopic Observations and Reconstructions Using Conventional Cameras
2.1 Overview
2.2 3D Stereoscopic Imaging Using Conventional Cameras

2.2.1 Principle of 3D Stereoscopic Imaging
2.2.2 Position Relationships Using Optical Cameras
2.3 Advanced Calibration Methods of Optical Imaging Systems
2.3.1 Static Calibration Approach
2.3.2 Dynamic Calibration Approaches
2.4 Smart Cameras for 3D Stereoscopic Observations
2.4.1 Smart Cameras
2.4.2 Dynamic Imaging of Smart Cameras
2.5 Advanced Image Enhancement Methods
2.6 Summary
References
Chapter 3: Light-Ray-Based Light Field Cameras and Displays
3.1 Overview
3.2 Light Fields
3.3 Light-Field Imaging Cameras

3.4 Two Approaches of Light-Field Imaging Cameras
3.4.1 Camera-Array-Based Method
3.4.2 Lens-Array-Based Method
3.4.3 Comparisons of Two Approaches
3.5 Light-Ray Light Field Displays
3.6 Summary
References
Chapter 4: Holography and 3D Hologram Displays
4.1 Overview
4.2 Holography and Holograms
4.3 The Principle of Holographic Displays
4.4 Two Types of Holograms
4.5 Information Measurement in Holographic Displays
4.5.1 Space-Bandwidth Product
4.5.2 Optical Extent
4.5.3 Diffraction Viewing Zone
4.5.4 Bandwidth of Holographic Displays

4.6 Visual Cues in the in the HVS
4.7 Three Elements Towards Photorealistic 3D Holographic Video Displays
4.8 Summary
References
Chapter 5: Computer-Generated Holography
5.1 Overview
5.2 Computer-Generated Holography
5.3 Overview of Computer-Generated Hologram Algorithm
5.3.1 Point-Based CGH Method
5.3.2 Polygon-Based Method
5.3.3 Layer-Based Method
5.3.4 Novel CGH Method
5.4 Layer-Based CGH Algorithm
5.5 A Complete Hologram Generation Flow Example
5.6 The Reconstruction of Holograms
5.7 Summary
References

Chapter 6: Wide-Viewing Angle Holographic Display Systems
6.1 Overview of Wide-Viewing-Angle Display Systems
6.2 Spatial Light Modulators
6.2.1 Liquid Crystal on Silicon (LCOS) SLM
6.2.2 Digital Mirror Devices (DMD)
6.2.3 Acoustic Optics Modulator (AOM)
6.2.4 Deformable Mirrors (DM)
6.3 Issues of SLM-Based Holographic Displays
6.4 Existing Holographic Display Systems
6.5 General Configuration of a Wide-FOV System
6.6 Key Technologies of the Typical Wide FOV System
6.6.1 Laser Color Combination
6.6.2 Synchronization
6.6.3 Colour Size Matching

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