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Chapter 1. Introduction (Filippo Gilardi and Paul Martin)
Part I. Esports development: institutions, industries, and players
Chapter 2. Top-Down versus Bottom-Up: Esports Tensions in Australia and Singapore (Dr Mark R Johnson, Dr James Patrick Williams)
Chapter 3. Power Play - Regulatory Frameworks of Esports in Asia and Europe (Tanja Sihvonen, Peichi Chung, Veli-Matti Karhulahti)
Chapter 4. The Neutrality of Esports Federations through the Comparative Analysis of the Japanese and Swiss Examples (Tsubasa Shinohara)
Chapter 5. In the wake of digital games: A glance at the emergence of esports in Vietnam (Dr Phan Quang Anh)
Chapter 6. The role of the government in the growth of esports industry in Vietnam. (Dr Florian Lefebvre, Dr Pham Vu Thang)
Part II. Progamers and marketing agents: cultural and professional challenges
Chapter 7. Regional Flows of Labour in Esports: Political, Cultural and Professional Challenges (Yelin Zhao, Hao Luo)
Chapter 8. ESports Dreamings : Pro-gamers and game players in South Korea (Eunkyoung Choi)
Chapter 9. Friend or Foe? Consumer stewards as marketing agents in e-sports (Yan Han Wang, Hélène de Burgh-Woodman, Dr Keri Spooner)
Part III. Esports audiences: platforms, marginalisation, and homophobia
Chapter 10. The Role of Mobile Devices in Malaysian esports (Dr Kyle Moore)
Chapter 11. Constructing an authentic esports spectator through fans' performances of Australianness (Dr David Cumming)
Chapter 12. Homophobia in Competitive Online Gaming (Angelo James F. Esperanzate)
Chapter 13. Conclusion (Dr Filippo Gilardi and Dr Paul Martin).

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