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Intro
Acknowledgements
Contents
List of Figures
Chapter 1: Prologue
Media Convergence and Remediation
Digi-Textualities
Space, Place, Location, and Narrative
Mobile/Locative Media Experimentations
Mobile Storytelling and Locative Art
Locative Media Narrative Projects
Locative Social Media
Locative Gaming
Locative Hypertext
A Broader Approach to Narrative
Methodology
Chapter Overview
Bibliography
Part I: Theorizing Locative Media Through William Gibson's Fiction
Introduction: From Cyberpunk to Locative Media

Cyberpunk Origins and Locative Media
Bibliography
Chapter 2: Narrative Manifestations of Locative Media in Spook Country
Fictional Representations of Locative Space
(Ambivalent) Attitudes Toward Locative Media Technologies
Locating the "New" Through Locative Media Technologies
Bibliography
Chapter 3: From Locative Media to Ubiquitous Computing: The Peripheral
"Droning" the Smartphone: Locative Applications and Privacy
Pervasive Drone Technologies: Droning the Human Body
Ubiquitous Locative Media
Beyond the Locative: Ubicomp and the Object Turn
Bibliography

Chapter 4: Afterthought I
The Future of Locative Drone Media: Agency
Locative Media and the Popular Imaginary
Westworld
Black Mirror
Locative Media in/and the Cinema
Bibliography
Part II: E-Book and Audio Book Locative Experimentations
Introduction: Sedentary and Experiential Locative Reading Practices
Locative Narrative: Tensions and Problematic Aspects
Experiential Value
Case Studies
Bibliography
Chapter 5: Rethinking the E-Book: The Silent History
Experientiality-Level 1
Experientiality-Level 2
Experientiality-Level 3

The Problematics of Immersion and Experientiality
Experientiality-Level 4
Embodied Reading Practices
Thematizing Embodied Reading
Thematizing Tensions
Bibliography
Chapter 6: Rethinking the Audio Book: Times Beach and Fens
Experientiality-Level 0
Experientiality-Level 1
Experientiality-Level 2
Experientiality-Level 3
Embodied Knowing
Experientiality-Level 4
Landscape Locative Narratives
Bibliography
Chapter 7: Afterthought II
Beyond Locative Narrative
Geomedia and (Re)mediated Localities
Ambient Literary Narratives
Bibliography

Part III: Narrating Niantic Locative Games Through Hypertextual Practices
Introduction: Re-visiting Locative Gameplay-Toward a Posthyperfiction Paradigm
Bibliography
Chapter 8: From Abstract Locative Gaming to Locative Hypernarrativity: The Case of Niantic
Sculptural Hypertext
Abstract Locative Gaming
Immersion
Toward a Niantic Sculptural Hypertext Model
(Hyper-)Narrating Ingress
Ingress Missions
Ingress Glyphs
Ingress Media
(Hyper-)Narrating Harry Potter: Wizards Unite
HPWU Foundables
Dysfunctional Hypernarrativity in Ingress and HPWU

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