001482896 000__ 07092cam\\22006857i\4500 001482896 001__ 1482896 001482896 003__ OCoLC 001482896 005__ 20231128003356.0 001482896 006__ m\\\\\o\\d\\\\\\\\ 001482896 007__ cr\un\nnnunnun 001482896 008__ 231107s2023\\\\sz\a\\\\o\\\\\101\0\eng\d 001482896 019__ $$a1407317308 001482896 020__ $$a9783031476587$$q(electronic bk.) 001482896 020__ $$a3031476581$$q(electronic bk.) 001482896 020__ $$z9783031476570 001482896 0247_ $$a10.1007/978-3-031-47658-7$$2doi 001482896 035__ $$aSP(OCoLC)1407633595 001482896 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dEBLCP$$dOCLCO 001482896 049__ $$aISEA 001482896 050_4 $$aQA76.76.I59$$bJ65 2023eb 001482896 08204 $$a006.7$$223/eng/20231107 001482896 1112_ $$aJoint International Conference on Interactive Digital Storytelling$$n(16th :$$d2023 :$$cKobe, Japan ; Online) 001482896 24510 $$aInteractive storytelling :$$b16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023, Proceedings.$$nPart II /$$cLissa Holloway-Attaway, John T. Murray, editors. 001482896 2463_ $$aICIDS 2023 001482896 264_1 $$aCham :$$bSpringer,$$c2023. 001482896 300__ $$a1 online resource (xxii, 313 pages) :$$billustrations (some color). 001482896 336__ $$atext$$btxt$$2rdacontent 001482896 337__ $$acomputer$$bc$$2rdamedia 001482896 338__ $$aonline resource$$bcr$$2rdacarrier 001482896 4901_ $$aLecture notes in computer science,$$x1611-3349 ;$$v14384 001482896 500__ $$aIncludes author index. 001482896 5050_ $$aVirtual Worlds, Performance, Games and Play -- As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling Traversing Space in The Under Presents (2019), a VR Game -- "It's About What We Take With Us And What We Leave Behind": Investigating the Transformative Potential of Pervasive Games with Various Stakeholders -- Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities -- Bridging the gap between the physical and the virtual in tabletop role playing games: exploring immersive VR tabletops -- Circulation and Narrative in a Virtual Environment Detecting Player Preference Shifts in an Experience Managed Environment -- Applications and Case Studies -- "Bury Me, My Love": the boundary between reality and fiction in IDNs for smartphone -- Traversing boundaries when translating a literary IDN into several languages: a case study -- The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices -- Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy -- Fostering Interdisciplinary Learning for Elementary Students through Developing Interactive Digital Stories -- Merging site recreation and museum exhibition in archaeology exhibition -- Teaching Interactive Digital Narrative Through Found Photography -- Late Breaking Works -- Figure of speech detection and generation as a service in IDN authoring support -- ChatGPT as a Narrative Structure Interpreter -- Curatorial Challenges of Exhibiting VR IDN's in Film Festival Formats -- What really happened here? Dealing with uncertainty in The Book of Distance: a critical historiography perspective -- A theory-of-mind game for the early detection of frontotemporal dementia -- Towards Procedural Generation of Narrative Puzzles for Open World Games -- Mind Stories: a Story Making game - From Narrative Therapy to Interactive Narrative Therapy. Empathic Experiences of Visual Conditions with Virtual Reality -- The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT -- A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Security -- Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education -- Comic for Higher Education Dataset Collected Using Illustration Cards -- Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT -- Integrating Storytelling and Making: A Case Study in Elementary School -- Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling -- Alice Dali MR: A Mixed Reality Interactive Narrative Experience -- Exploring the Union Between Procedural Narrative and Procedural Content Generation -- A Design-Oriented Framework for Interactive Digital Narrative in Virtual Reality - Focus on Branching Narrative and Agency -- What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models -- Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation -- Playing Story Creation Games With Large Language Models: Experiments With GPT-3.5 -- Traversing language, the author, and the word in Amira Hanafi's A Dictionary of the Revolution. 001482896 506__ $$aAccess limited to authorized users. 001482896 520__ $$aThis two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11-15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works. 001482896 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed November 7, 2023). 001482896 650_6 $$aMultimédias interactifs$$vCongrès. 001482896 650_6 $$aIntelligence artificielle$$vCongrès. 001482896 650_6 $$aRéalité virtuelle$$vCongrès. 001482896 650_6 $$aRécits numériques$$vCongrès. 001482896 650_6 $$aDivertissement informatique$$vCongrès. 001482896 650_0 $$aInteractive multimedia$$vCongresses. 001482896 650_0 $$aStorytelling$$xInteractive multimedia$$vCongresses.$$0(DLC)sh2007010788 001482896 650_0 $$aArtificial intelligence$$vCongresses.$$xMedical applications$$0(DLC)sh 88003000 001482896 650_0 $$aVirtual reality$$vCongresses.$$0(DLC)sh2006004464 001482896 650_0 $$aHuman-computer interaction$$vCongresses.$$vCongresses$$0(DLC)sh2008105861 001482896 650_0 $$aDigital storytelling$$vCongresses.$$0(DLC)sh2007010788 001482896 650_0 $$aEntertainment computing$$vCongresses.$$0(DLC)sh2002000800 001482896 655_0 $$aElectronic books. 001482896 7001_ $$aHolloway-Attaway, Lissa,$$eeditor.$$0(orcid)0000-0001-7008-0526$$1https://orcid.org/0000-0001-7008-0526 001482896 7001_ $$aMurray, John T.$$eeditor.$$0(orcid)0000-0003-2579-6802$$1https://orcid.org/0000-0003-2579-6802 001482896 77608 $$iPrint version:$$aHolloway-Attaway, Lissa$$tInteractive Storytelling$$dCham : Springer International Publishing AG,c2023$$z9783031476570 001482896 830_0 $$aLecture notes in computer science ;$$v14384.$$x1611-3349 001482896 852__ $$bebk 001482896 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-47658-7$$zOnline Access$$91397441.1 001482896 909CO $$ooai:library.usi.edu:1482896$$pGLOBAL_SET 001482896 980__ $$aBIB 001482896 980__ $$aEBOOK 001482896 982__ $$aEbook 001482896 983__ $$aOnline 001482896 994__ $$a92$$bISE