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Theory, History and Foundations
Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model Construction
When has theory ever failed us?
A Refinement-Based Narrative Model for Escape Games
Social and Cultural Contexts
IDNs in Education: Skills for Future Generations
Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives
Digital storytelling in women in tech communities
VR storytelling to prime uncertainty avoidance
Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to re-centre Stories from the Margins
Decolonizing IDN pedagogy from and with Global South:a a cross-cultural case study
Fighting Against Hate Speech: a case for harnessing Interactive Digital Counter-narratives
VR for Diversity. The Seven Lives of a Research Project
Tools and Systems
Awash: Prospective Story Sifting Intervention for Emergent Narrative
Prompt Engineering for Narrative Choice Generation
The Narralive Unity plug-in: Towards bridging the gap between intuitive branching narrative design and advanced visual novel development
Interactive Narrative Design
Discovering IDN Authoring Strategies: Novices Anchor Choice Design through Character Development With Player Feedback
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions
Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds
Bookwander: From Printed Fiction to Virtual Reality – Four Design Approaches for Enhanced VR Reading Experiences
Story-without-end: a structure for open-world cinematic VR
Integrating Narrative Design into the World Economic Forum's Transformation Maps for Enhance Complexity Comprehension
Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring Platform
From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-based Interactive Story-. A Board Game Hootopia: Biodiversity Education through Tangible and Interactive Narrative.

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