001484150 000__ 03490cam\\22006137i\4500 001484150 001__ 1484150 001484150 003__ OCoLC 001484150 005__ 20240117003315.0 001484150 006__ m\\\\\o\\d\\\\\\\\ 001484150 007__ cr\cn\nnnunnun 001484150 008__ 231118s2023\\\\si\a\\\\o\\\\\100\0\eng\d 001484150 019__ $$a1409547685 001484150 020__ $$a9789819982486$$qelectronic book 001484150 020__ $$a9819982480$$qelectronic book 001484150 020__ $$z9789819982479 001484150 020__ $$z9819982472 001484150 0247_ $$a10.1007/978-981-99-8248-6$$2doi 001484150 035__ $$aSP(OCoLC)1409682413 001484150 040__ $$aEBLCP$$beng$$erda$$cEBLCP$$dGW5XE$$dYDX$$dOCLCO$$dYDX$$dSFB 001484150 049__ $$aISEA 001484150 050_4 $$aQA76.9.E57$$bE58 2023 001484150 08204 $$a790.20285$$223/eng/20231122 001484150 1112_ $$aICEC (Conference)$$n(22nd :$$d2023 :$$cBologna, Italy) 001484150 24510 $$aEntertainment computing - ICEC 2023 :$$b22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, proceedings /$$cPaolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi, editors. 001484150 24630 $$aICEC 2023 001484150 264_1 $$aSingapore :$$bSpringer,$$c2023. 001484150 300__ $$a1 online resource (xvii, 529 pages) :$$billustrations (chiefly color). 001484150 336__ $$atext$$btxt$$2rdacontent 001484150 337__ $$acomputer$$bc$$2rdamedia 001484150 338__ $$aonline resource$$bcr$$2rdacarrier 001484150 4901_ $$aLecture Notes in Computer Science Series ;$$vv.14455 001484150 5050_ $$aGame Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment. 001484150 506__ $$aAccess limited to authorized users. 001484150 520__ $$aThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 1517, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . . 001484150 650_6 $$aDivertissement informatique$$vCongrès. 001484150 650_0 $$aEntertainment computing$$vCongresses.$$0(DLC)sh2002000800 001484150 655_7 $$aproceedings (reports)$$2aat 001484150 655_7 $$aConference papers and proceedings.$$2lcgft 001484150 655_7 $$aActes de congrès.$$2rvmgf 001484150 655_0 $$aElectronic books. 001484150 7001_ $$aCiancarini, Paolo,$$d1959- 001484150 7001_ $$aDi Iorio, Angelo. 001484150 7001_ $$aHlavacs, Helmut. 001484150 7001_ $$aPoggi, Francesco. 001484150 77608 $$iPrint version:$$aCiancarini, Paolo$$tEntertainment Computing - ICEC 2023$$dSingapore : Springer,c2023$$z9789819982479 001484150 830_0 $$aLecture notes in computer science ;$$v14455. 001484150 852__ $$bebk 001484150 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-981-99-8248-6$$zOnline Access$$91397441.1 001484150 909CO $$ooai:library.usi.edu:1484150$$pGLOBAL_SET 001484150 980__ $$aBIB 001484150 980__ $$aEBOOK 001484150 982__ $$aEbook 001484150 983__ $$aOnline 001484150 994__ $$a92$$bISE