001484258 000__ 05967cam\\2200505\a\4500 001484258 001__ 1484258 001484258 003__ OCoLC 001484258 005__ 20240117003318.0 001484258 006__ m\\\\\o\\d\\\\\\\\ 001484258 007__ cr\un\nnnunnun 001484258 008__ 231125s2023\\\\xxu\\\\\o\\\\\000\0\eng\d 001484258 019__ $$a1410591908 001484258 020__ $$a9798868800269$$q(electronic bk.) 001484258 020__ $$z9798868800252 001484258 0247_ $$a10.1007/979-8-8688-0026-9$$2doi 001484258 035__ $$aSP(OCoLC)1410561406 001484258 040__ $$aYDX$$beng$$cYDX$$dOCLCO$$dGW5XE$$dEBLCP$$dOCLCO$$dORMDA 001484258 049__ $$aISEA 001484258 050_4 $$aQA76.76.V54 001484258 08204 $$a794.8/151$$223/eng/20231212 001484258 1001_ $$aCoutinho, Christopher. 001484258 24510 $$aRoblox Lua scripting essentials$$h[electronic resource] :$$ba step-by-step guide /$$cChristopher Coutinho. 001484258 260__ $$a[United States] :$$bApress,$$c2023. 001484258 300__ $$a1 online resource 001484258 5050_ $$aIntro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Introduction -- What Does This Book Require? -- About Lua -- Installing Roblox Studio -- Roblox Studio Templates -- Exploring Roblox Studio's Editor -- Scene View: Camera Movement -- View Selector -- Setting Up the Coding Workspace -- Creating Your First Lua Script -- Saving and Publishing Your Project -- Reopening Your Project -- Summary -- Chapter 2: Working with Parts -- Part Primitives -- The Transform -- Pitch, Yaw, and Roll -- Global vs. Local Coordinate Space 001484258 5058_ $$aTranslating (Moving) a Part -- Scaling a Part -- Rotating a Part -- Studs: Roblox Unit of Measurement -- Translation Snapping -- Rotation Snapping -- Collisions -- Anchoring Objects -- Commenting Your Code -- Summary -- Chapter 3: Variables, Scope, Arrays, Operators, and Conditionals -- Basic Lua Data Types -- Variables and Literals -- Naming Variables in Lua -- Variable Declaration and Initialization -- Variable Scope -- Tables, Arrays, and Dictionaries -- Creating an Array -- Two-Dimensional Array -- Creating a Dictionary -- Operators (Unary/Binary) and Operands -- Assignment Operator 001484258 5058_ $$aArithmetic Operators -- Compound Assignment Operators -- Relational Operators -- Length Unary Operator -- Concatenation Operator -- String Coercion -- Escape Sequences -- Conditionals -- Logical Operators -- Operator Precedence and Using Parentheses -- Summary -- Chapter 4: Loops -- While Loops -- Infinite Loops -- Repeat...Until Loop -- Numeric For Loop -- Generic For Loops -- Nested Loops -- Breaking Out of a Loop -- Continue Statement of a Loop -- Summary -- Chapter 5: Objects, Data Types, and Properties -- Roblox Parts and Objects -- Object Hierarchy Navigation 001484258 5058_ $$aRoblox (Luau) Additional Data Types -- Manipulating Parts: Vector3 Data Type -- Changing the Position of a Part -- Scaling a Part Using Multiplication -- Moving a Part Using Lerp -- Computing Distance Between Parts -- Manipulating Parts: Cframe Data Type -- Offsetting a Part -- Rotating a Part -- Moving a Part in a Specific Direction -- Part Rotation to Face Another Part - (1) -- Part Rotation to Face Another Part - (2) -- Parenting a Part to Another Part -- Color3 Data Type -- Instance Data Type -- Enum Data Type -- Random Data Type -- Properties of Parts (Objects) -- Summary 001484258 5058_ $$aChapter 6: Functions and Events -- Functions -- Invoking a Function -- Function Parameters -- Function Return Values -- An Arbitrary Number of Parameters -- Anonymous Functions -- Events -- Touched Event -- Changed Event -- ClickDetector.MouseClick Event -- MouseButton1Click Event -- PlayerAdded Event -- ChildAdded and DescendantAdded Events -- Other Miscellaneous Event -- Event-Driven Programming -- Script vs. LocalScript -- BindableEvent -- RemoteEvent -- RemoteFunction -- BindableFunction vs. RemoteFunction -- Summary -- Chapter 7: Roblox Services -- Roblox Services -- Workspace Service 001484258 506__ $$aAccess limited to authorized users. 001484258 520__ $$aEmbark on a transformative journey through the exciting world of Roblox Lua scripting with this comprehensive hands-on guide. Tailored to game developers, both seasoned and new, this book serves as your roadmap to mastering the art and science of Lua scripting within the dynamic Roblox Studio environment. You'll explore a wide spectrum of foundational concepts, including variables, functions, loops, tables, arrays, and more. Delve into advanced topics like raycasting, object-oriented programming with humanoids, and intricate leaderboard systems. Each chapter is crafted with real-world examples and step-by-step tutorials, empowering you to create engaging and interactive gameplay experiences. You'll gain profound insights into modularization, efficient coding practices, and techniques to optimize your scripts, paving the way to elevate your game development to an entirely new plane of creativity and complexity. You'll also discover sophisticated scripting concepts, such as custom events, and client-server communication. Invest in your future as a Roblox developer today, and let this book be your guide to crafting extraordinary gaming experiences. Roblox Lua Scripting Essentials provides the insight, tools, and guidance needed to shape your unique path in this thrilling domain of game development. 001484258 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed December 12, 2023). 001484258 63000 $$aRoblox (Video game) 001484258 650_0 $$aVideo games$$xProgramming. 001484258 650_6 $$aJeux vidéo$$xProgrammation. 001484258 655_0 $$aElectronic books. 001484258 77608 $$iPrint version:$$z9798868800252$$w(OCoLC)1399461106 001484258 852__ $$bebk 001484258 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/979-8-8688-0026-9$$zOnline Access$$91397441.1 001484258 909CO $$ooai:library.usi.edu:1484258$$pGLOBAL_SET 001484258 980__ $$aBIB 001484258 980__ $$aEBOOK 001484258 982__ $$aEbook 001484258 983__ $$aOnline 001484258 994__ $$a92$$bISE