001484302 000__ 06282cam\\2200625\i\4500 001484302 001__ 1484302 001484302 003__ OCoLC 001484302 005__ 20240117003320.0 001484302 006__ m\\\\\o\\d\\\\\\\\ 001484302 007__ cr\un\nnnunnun 001484302 008__ 231125s2023\\\\sz\\\\\\ob\\\\000\0\eng\d 001484302 019__ $$a1410561370 001484302 020__ $$a9783031459078$$qelectronic book 001484302 020__ $$a3031459075$$qelectronic book 001484302 020__ $$z3031459067 001484302 020__ $$z9783031459061 001484302 0247_ $$a10.1007/978-3-031-45907-8$$2doi 001484302 035__ $$aSP(OCoLC)1410593648 001484302 040__ $$aEBLCP$$beng$$erda$$cEBLCP$$dYDX$$dGW5XE$$dYDX$$dOCLCO 001484302 0411_ $$aeng$$hger 001484302 049__ $$aISEA 001484302 050_4 $$aGV1469.34.S52$$bA78 2023 001484302 08204 $$a794.8$$223/eng/20231207 001484302 1001_ $$aArlt, Fabian,$$eauthor. 001484302 24510 $$aGamification of life and the gaming society :$$bthe Ludic century /$$cFabian Arlt, Hans-Jürgen Arlt. 001484302 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2023] 001484302 300__ $$a1 online resource (128 p.). 001484302 336__ $$atext$$btxt$$2rdacontent 001484302 337__ $$acomputer$$bc$$2rdamedia 001484302 338__ $$aonline resource$$bcr$$2rdacarrier 001484302 4901_ $$aSpringerBriefs in education 001484302 504__ $$aIncludes bibliographical references. 001484302 5050_ $$aIntro -- Contents -- Chapter 1: The Game in Real Life, Real Life in the Game: An Introduction -- 1.1 Rapid Expansion in Digital Times -- 1.2 Questions and Problems -- 1.3 The Aim of This Book -- References -- Chapter 2: The Peculiarity of the Game: Successful Handling of the Unexpected -- 2.1 The Ludic Boundary Is a Boundary of Meaning -- 2.2 Beyond the Usual Horizon of Expectation -- 2.3 Prerequisites of Playing -- 2.4 Ludic Actions as Festivals of Decision-Making -- 2.5 The Gaming Experience: Open to Any Drama -- 2.6 Variations and Close Relatives: Sport and Art 001484302 5058_ $$a2.6.1 Cognition, Emotion, Morality -- References -- Chapter 3: The Computer as Game, Toy, and Player -- 3.1 The Foundation of Communication -- 3.1.1 No Communication Without Imagination -- 3.1.2 Reality of Signs, Fictionality of the Designated -- 3.1.3 Pictures Dont́ Lie -- 3.1.4 Ludic Communication Freedoms -- 3.1.5 Characteristics of the Message: Strategic, Factual, Entertaining -- 3.2 Development and Differentiation of Communication -- 3.2.1 Evolution of Distribution Media -- 3.3 Ludic Gala Thanks to Digital Media -- 3.3.1 The Great Advantage of Playing in Digital Times 001484302 5058_ $$a3.4 On the Development Dynamics of Video Games -- 3.5 A Computer on Computer Games. Interview with ChatGPT -- Glossary of Types of Video Games -- References -- Chapter 4: Instrumentalizations of the Game -- 4.1 Gambling and Competitive Gaming -- 4.1.1 Professionalization of E-Sports -- 4.1.2 Commercialization of Competitive Sports -- 4.2 Colonization: Itś the Economy -- 4.2.1 Reach and Appeal Values -- 4.3 Serious Games and Workification -- 4.3.1 Workification -- 4.4 Gamification: A (Too) Great Promise -- References -- Chapter 5: The Ludic Culture of Modern Life: The Ludic Century 001484302 5058_ $$a5.1 Freedom, Equality, and Decidability -- 5.1.1 The Claim to Shape -- 5.1.2 Decision-Making Profiled -- 5.2 The Voluntary, the Unexpected, and the Non-committal of the Committed -- 5.2.1 Voluntary Temporary Participation -- 5.2.2 Dealing with the Unexpected -- 5.2.3 Non-binding Nature of the Binding -- 5.2.4 Bindings and Unbindings -- 5.3 Pretty Best Friends: The Digital and the Ludic -- 5.3.1 Fake News -- 5.3.2 Transformation Skills -- 5.3.3 Affective Non-commitment of Social Media -- 5.3.4 Network Character -- 5.4 Unbroken Power of the Factual: Gaming Needs Free Time 001484302 5058_ $$a5.4.1 Autonomy, Not Autarky -- References 001484302 506__ $$aAccess limited to authorized users. 001484302 520__ $$aThis interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected. This book is of interest to students and researchers of social science and communication studies, especially those working on the interface of AI and society. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. 001484302 588__ $$aDescription based on online resource; title from digital title page (viewed on December 07, 2023). 001484302 650_0 $$aGamification$$xSocial aspects. 001484302 650_0 $$aVideo games$$xSocial aspects. 001484302 650_6 $$aLudification$$xAspect social. 001484302 655_0 $$aElectronic books. 001484302 7001_ $$aArlt, Hans-Jürgen,$$eauthor. 001484302 77608 $$iPrint version:$$aArlt, Fabian$$tGamification of Life and the Gaming Society$$dCham : Springer International Publishing AG,c2023 001484302 830_0 $$aSpringerBriefs in education. 001484302 852__ $$bebk 001484302 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-45907-8$$zOnline Access$$91397441.1 001484302 909CO $$ooai:library.usi.edu:1484302$$pGLOBAL_SET 001484302 980__ $$aBIB 001484302 980__ $$aEBOOK 001484302 982__ $$aEbook 001484302 983__ $$aOnline 001484302 994__ $$a92$$bISE