TY - GEN AB - This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play. AU - Bylieva, Daria, AU - Nordmann, Alfred, CN - GV1202.S47 DO - 10.1007/978-3-031-48016-4 DO - doi ID - 1484323 KW - Serious games. KW - Games LK - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-48016-4 N1 - Includes author index. N2 - This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play. SN - 9783031480164 SN - 3031480163 T1 - The world of games :technologies for experimenting, thinking, learning : XXIII Professional Culture of the Specialist of the Future. TI - The world of games :technologies for experimenting, thinking, learning : XXIII Professional Culture of the Specialist of the Future. UR - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-031-48016-4 VL - 829 ER -