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Security in Mobile Environments: Anonymously publishing liveness signals with plausible deniability
Analysis of data obtained from the mobile botnet
On the Impact of FFP2 Face Masks on Speaker Verification for Mobile Device Authentication
Blockchain-Enhanced IoHT: A Patient-Centric Internet of Healthcare Things Platform with Smart Contract-Driven Data Management
Federated Learning for Collaborative Cybersecurity of Distributed Healthcare
Mobile Computing and Wireless Sensors: Does Use of Blink Interface Affect Number of Blinks When Reading Paper Books?
A Method for Stimuli Control of Carbonated Beverages by Estimating and Reducing Carbonation Level
A Knee Injury Prevention System by Continuous Knee Angle Recognition using Stretch Sensors
Ubiquitous Mobile Application for Conducting Occupational Therapy in Children with ADHD
Wearable Device Supporting Light/Dark Adaptation
Image and Video Processing: Face to Face with Efficiency: Real-Time Face Recognition Pipelines on Embedded Devices
Multi-camera Live Video Streaming over Wireless Network
Effects of Deep Generative AutoEncoder Based Image Compression on Face Attribute Recognition: A Comprehensive Study
Implementation of a Video Game controlled by Pressing the Upper Arm using PPG Sensor
Immerscape: Supporting the creation of Immersive Soundscapes by users in Cultural Heritage contexts.
Analysis of data obtained from the mobile botnet
On the Impact of FFP2 Face Masks on Speaker Verification for Mobile Device Authentication
Blockchain-Enhanced IoHT: A Patient-Centric Internet of Healthcare Things Platform with Smart Contract-Driven Data Management
Federated Learning for Collaborative Cybersecurity of Distributed Healthcare
Mobile Computing and Wireless Sensors: Does Use of Blink Interface Affect Number of Blinks When Reading Paper Books?
A Method for Stimuli Control of Carbonated Beverages by Estimating and Reducing Carbonation Level
A Knee Injury Prevention System by Continuous Knee Angle Recognition using Stretch Sensors
Ubiquitous Mobile Application for Conducting Occupational Therapy in Children with ADHD
Wearable Device Supporting Light/Dark Adaptation
Image and Video Processing: Face to Face with Efficiency: Real-Time Face Recognition Pipelines on Embedded Devices
Multi-camera Live Video Streaming over Wireless Network
Effects of Deep Generative AutoEncoder Based Image Compression on Face Attribute Recognition: A Comprehensive Study
Implementation of a Video Game controlled by Pressing the Upper Arm using PPG Sensor
Immerscape: Supporting the creation of Immersive Soundscapes by users in Cultural Heritage contexts.