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A model for assessing and sorting virtual locomotion techniques according to their fidelity to real walking
The WalkingSeat: a Leaning Interface for Locomotion in Virtual Environments
Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain their Attention in Public Spaces
Rhythmic Stimuli and Time Experience in Virtual Reality
A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments
AR Patterns: Event-driven Design Patterns in Creating Augmented Reality Experiences
Collaborative VR Anatomy Atlas
An open-source fine-grained benchmarking platform for wireless virtual reality
3D molecules visualization with XRmol: an AR web tool for mobile devices
Correlations of Flow, Usability, Workload and Presence with Task Performance in a Spatially Distributed Memory Task
Evaluating the Worker Technology Acceptance of a Mixed Reality Technical Documentation
Changes in concentration performance after short-term virtual reality training in e-athletes
Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention
XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training.

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