001484709 000__ 05093cam\\22005417a\4500 001484709 001__ 1484709 001484709 003__ OCoLC 001484709 005__ 20240117003334.0 001484709 006__ m\\\\\o\\d\\\\\\\\ 001484709 007__ cr\un\nnnunnun 001484709 008__ 231213s2023\\\\nyu\\\\\o\\\\\000\0\eng\d 001484709 019__ $$a1413735899$$a1414457182 001484709 020__ $$a9781484296066$$q(electronic bk.) 001484709 020__ $$a1484296060$$q(electronic bk.) 001484709 020__ $$z1484296052 001484709 020__ $$z9781484296059 001484709 0247_ $$a10.1007/978-1-4842-9606-6$$2doi 001484709 035__ $$aSP(OCoLC)1413735113 001484709 040__ $$aYDX$$beng$$cYDX$$dOCLCO$$dORMDA$$dGW5XE$$dOCLCO$$dOCLKB$$dEBLCP 001484709 049__ $$aISEA 001484709 050_4 $$aQ325.6 001484709 08204 $$a006.3/1$$223/eng/20231219 001484709 1001_ $$aHu, Michael,$$eauthor. 001484709 24514 $$aThe art of reinforcement learning :$$bfundamentals, mathematics, and implementations with Python /$$cMichael Hu. 001484709 260__ $$aNew York, NY :$$bApress,$$c2023. 001484709 300__ $$a1 online resource 001484709 336__ $$atext$$btxt$$2rdacontent 001484709 337__ $$acomputer$$bc$$2rdamedia 001484709 338__ $$aonline resource$$bcr$$2rdacarrier 001484709 5050_ $$aPart I: Foundation -- Chapter 1: Introduction to Reinforcement Learning -- Chapter 2: Markov Decision Processes -- Chapter 3: Dynamic Programming -- Chapter 4: Monte Carlo Methods -- Chapter 5: Temporal Difference Learning -- Part II: Value Function Approximation -- Chapter 6: Linear Value Function Approximation -- Chapter 7: Nonlinear Value Function Approximation -- Chapter 8: Improvement to DQN -- Part III: Policy Approximation -- Chapter 9: Policy Gradient Methods -- Chapter 10: Problems with Continuous Action Space -- Chapter 11: Advanced Policy Gradient Methods -- Part IV: Advanced Topics -- Chapter 12: Distributed Reinforcement Learning -- Chapter 13: Curiosity-Driven Exploration -- Chapter 14: Planning with a Model AlphaZero. 001484709 506__ $$aAccess limited to authorized users. 001484709 520__ $$aUnlock the full potential of reinforcement learning (RL), a crucial subfield of Artificial Intelligence, with this comprehensive guide. This book provides a deep dive into RL's core concepts, mathematics, and practical algorithms, helping you to develop a thorough understanding of this cutting-edge technology. Beginning with an overview of fundamental concepts such as Markov decision processes, dynamic programming, Monte Carlo methods, and temporal difference learning, this book uses clear and concise examples to explain the basics of RL theory. The following section covers value function approximation, a critical technique in RL, and explores various policy approximations such as policy gradient methods and advanced algorithms like Proximal Policy Optimization (PPO). This book also delves into advanced topics, including distributed reinforcement learning, curiosity-driven exploration, and the famous AlphaZero algorithm, providing readers with a detailed account of these cutting-edge techniques. With a focus on explaining algorithms and the intuition behind them, The Art of Reinforcement Learning includes practical source code examples that you can use to implement RL algorithms. Upon completing this book, you will have a deep understanding of the concepts, mathematics, and algorithms behind reinforcement learning, making it an essential resource for AI practitioners, researchers, and students. What You Will Learn Grasp fundamental concepts and distinguishing features of reinforcement learning, including how it differs from other AI and non-interactive machine learning approaches Model problems as Markov decision processes, and how to evaluate and optimize policies using dynamic programming, Monte Carlo methods, and temporal difference learning Utilize techniques for approximating value functions and policies, including linear and nonlinear value function approximation and policy gradient methods Understand the architecture and advantages of distributed reinforcement learning Master the concept of curiosity-driven exploration and how it can be leveraged to improve reinforcement learning agents Explore the AlphaZero algorithm and how it was able to beat professional Go players Who This Book Is For Machine learning engineers, data scientists, software engineers, and developers who want to incorporate reinforcement learning algorithms into their projects and applications. 001484709 650_6 $$aApprentissage par renforcement (Intelligence artificielle) 001484709 650_6 $$aSystèmes à réaction. 001484709 650_6 $$aPython (Langage de programmation) 001484709 650_0 $$aReinforcement learning. 001484709 650_0 $$aFeedback control systems.$$0(DLC)sh 85047649 001484709 650_0 $$aPython (Computer program language)$$0(DLC)sh 96008834 001484709 655_0 $$aElectronic books. 001484709 77608 $$iPrint version:$$z1484296052$$z9781484296059$$w(OCoLC)1380391041 001484709 852__ $$bebk 001484709 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-9606-6$$zOnline Access$$91397441.1 001484709 909CO $$ooai:library.usi.edu:1484709$$pGLOBAL_SET 001484709 980__ $$aBIB 001484709 980__ $$aEBOOK 001484709 982__ $$aEbook 001484709 983__ $$aOnline 001484709 994__ $$a92$$bISE