001488313 000__ 01918nam\\22005051i\4500 001488313 001__ 1488313 001488313 003__ NhCcYBP 001488313 005__ 20240229003147.0 001488313 006__ m\\\\\o\\d\\\\\\\\ 001488313 007__ cr\un\nnnunnun 001488313 008__ 240109t20232023enka\\\\ob\\\\001\0\eng\d 001488313 020__ $$a9781350242913 001488313 020__ $$a1350242918 001488313 020__ $$z9781350242883 001488313 020__ $$z1350242888 001488313 040__ $$aNhCcYBP$$cNhCcYBP 001488313 050_4 $$aGV1469.34.H57$$bP53 2023 001488313 08204 $$a794$$223 001488313 24500 $$aPlaying the middle ages :$$bPitfalls and potential in modern games /$$cedited by Robert Houghton. 001488313 264_1 $$aLondon, UK ;$$aNew York, NY ;$$aDublin, Ireland :$$bBloomsbury Academic,$$c2023. 001488313 264_4 $$c©2023 001488313 300__ $$a1 online resource (xi, 270 pages) :$$billustrations. 001488313 336__ $$atext$$btxt$$2rdacontent 001488313 337__ $$acomputer$$bc$$2rdamedia 001488313 338__ $$aonline resource$$bcr$$2rdacarrier 001488313 4900_ $$aNew directions in medieval studies 001488313 504__ $$aIncludes bibliographical references and index. 001488313 506__ $$aAccess limited to authorized users 001488313 533__ $$aElectronic reproduction.$$bAnn Arbor, MI$$nAvailable via World Wide Web. 001488313 588__ $$aDescription based on print version record. 001488313 650_0 $$aMiddle Ages in video games. 001488313 650_0 $$aBoard games$$xDesign. 001488313 650_0 $$aVideo games$$xDesign. 001488313 650_0 $$aFantasy games$$xDesign.$$0(DLC)sh 85047162 001488313 655_0 $$aElectronic books 001488313 7001_ $$aHoughton, Robert$$q(Robert E.),$$eeditor. 001488313 7102_ $$aProQuest (Firm) 001488313 77608 $$iPrint version:$$z9781350242883$$z1350242888 001488313 852__ $$bebk 001488313 85640 $$3GOBI DDA$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=31169145$$zOnline Access 001488313 909CO $$ooai:library.usi.edu:1488313$$pGLOBAL_SET 001488313 980__ $$aBIB 001488313 980__ $$aEBOOK 001488313 982__ $$aEbook 001488313 983__ $$aOnline