001488459 000__ 02564nam\\2200625\i\4500 001488459 001__ 1488459 001488459 003__ DLC 001488459 005__ 20240307003138.0 001488459 006__ m\\\\\o\\d\\\\\\\\ 001488459 007__ cr\cn\nnnunnun 001488459 008__ 230913t20242024nyu\\\\\ob\\\\001\0\eng\d 001488459 010__ $$a 2023042288 001488459 020__ $$a9781032675558 001488459 020__ $$a1032675551 001488459 020__ $$a9781003852537 001488459 020__ $$a100385253X 001488459 020__ $$a9781003852483 001488459 020__ $$a1003852483 001488459 020__ $$z9781032660721 001488459 020__ $$z9781032675411 001488459 0247_ $$a10.4324/9781032675558$$2doi 001488459 040__ $$aNhCcYBP$$cNhCcYBP 001488459 042__ $$apcc 001488459 050_4 $$aLB1029.S53$$bB84 2024 001488459 08200 $$a371.39/7$$223/eng/20230913 001488459 1001_ $$aBueno Muñoz, Carmen,$$eauthor. 001488459 24510 $$aGamification and design thinking in higher education :$$bCase studies for instructional innovation in the economics classroom /$$cCarmen Bueno Muñoz, Núria Hernández Nanclares, Luis R. Murillo Zamorano and José Ángel López Sánchez. 001488459 264_1 $$aNew York, NY :$$bRoutledge,$$c2024. 001488459 264_4 $$c©2024 001488459 300__ $$a1 online resource (vii, 104 pages) 001488459 336__ $$atext$$btxt$$2rdacontent 001488459 337__ $$acomputer$$bc$$2rdamedia 001488459 338__ $$aonline resource$$bcr$$2rdacarrier 001488459 4901_ $$aRoutledge research in higher education 001488459 504__ $$aIncludes bibliographical references and index. 001488459 506__ $$aAccess limited to authorized users 001488459 533__ $$aElectronic reproduction.$$bAnn Arbor, MI$$nAvailable via World Wide Web. 001488459 588__ $$aDescription based on online resource; title from digital title page (viewed on February 27, 2024). 001488459 650_0 $$aSimulation games in education.$$0(DLC)sh 85122766 001488459 650_0 $$aGamification. 001488459 650_0 $$aEducational innovations.$$zUnited States$$0(DLC)sh2008102487 001488459 655_0 $$aElectronic books 001488459 7001_ $$aHernández Nanclares, Núria,$$eauthor. 001488459 7001_ $$aMurillo Zamorano, Luis R.,$$eauthor. 001488459 7001_ $$aLópez Sánchez, José Ángel,$$eauthor. 001488459 7102_ $$aProQuest (Firm) 001488459 77608 $$iPrint version:$$aBueno Muñoz, Carmen.$$tGamification and design thinking in higher education$$dNew York, NY : Routledge, 2024$$z9781032660721$$w(DLC) 2023042287 001488459 830_0 $$aRoutledge research in higher education. 001488459 852__ $$bebk 001488459 85640 $$3GOBI DDA$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=30878717$$zOnline Access 001488459 909CO $$ooai:library.usi.edu:1488459$$pGLOBAL_SET 001488459 980__ $$aBIB 001488459 980__ $$aEBOOK 001488459 982__ $$aEbook 001488459 983__ $$aOnline