001491754 000__ 02891nam\\2200541\i\4500 001491754 001__ 1491754 001491754 003__ DLC 001491754 005__ 20240425003141.0 001491754 006__ m\\\\\o\\d\\\\\\\\ 001491754 007__ cr\cn\nnnunnun 001491754 008__ 230912s2024\\\\mdua\\\\ob\\\\001\0\eng\d 001491754 010__ $$a 2023040497 001491754 020__ $$a9781666913613 001491754 020__ $$a1666913618 001491754 020__ $$z9781666913606 001491754 040__ $$aNhCcYBP$$cNhCcYBP 001491754 042__ $$apcc 001491754 050_4 $$aGV1469.34.E86$$bD58 2024 001491754 08200 $$a794.8$$223/eng/20230918 001491754 24500 $$aDiversity and inclusion in the Esports industry /$$cedited by Mary L. Sheffer, Ryan Rogers. 001491754 2463_ $$aDiversity & inclusion in the e sports industry 001491754 264_1 $$aLanham, Maryland :$$bLexington Books,$$c[2024] 001491754 300__ $$a1 online resource (vii, 157 pages) :$$billustrations. 001491754 336__ $$atext$$btxt$$2rdacontent 001491754 337__ $$acomputer$$bc$$2rdamedia 001491754 338__ $$aonline resource$$bcr$$2rdacarrier 001491754 4900_ $$aEmerging insights into Esports and video games 001491754 504__ $$aIncludes bibliographical references and index. 001491754 5050_ $$aHistory of Esports and Esports Broadcasts -- Evolution of Game Culture in FPS Esports -- Transfixing, Transporting, and Toxic: Troubling Experiences for Gender and Racial Minorities in Esports Spaces -- Characterizing Professional Counter-Strike: Media's Impact on Gamer Stereotypes -- Love and Loyalty in the Fighting Game Community -- Unleashing the Stories of Invisible Gamers in Esports -- Black Men, STEM, and Erasing the Digital Divide -- The Need for Black Male Targeted Esport Initiatives -- Diversity, Equity, Inclusion, and Youth Development Through Gaming and Esports: From Theory to Pilot -- Esports and the Coed Approach -- Surviving the Competition: Ghanaian Female Video Gamers in Male-Dominated Space. 001491754 506__ $$aAccess limited to authorized users 001491754 533__ $$aElectronic reproduction.$$bAnn Arbor, MI$$nAvailable via World Wide Web. 001491754 588__ $$aDescription based on online resource; title from digital title page (viewed on December 27, 2023). 001491754 650_0 $$aeSports (Contests)$$xHistory. 001491754 650_0 $$aMinorities in sports. 001491754 650_0 $$aProfessional sports.$$xEconomic aspects$$zUnited States$$0(DLC)sh2010108590 001491754 650_0 $$aVideo games$$xSocial aspects. 001491754 655_0 $$aElectronic books 001491754 7001_ $$aSheffer, Mary Lou,$$eeditor.$$0(DLC)n 2015059607 001491754 7001_ $$aRogers, Ryan,$$eeditor. 001491754 7102_ $$aProQuest (Firm) 001491754 77608 $$iPrint version:$$tDiversity and inclusion in the Esports industry$$dLanham, Maryland : Lexington Books, [2023]$$z9781666913606$$w(DLC) 2023040496 001491754 852__ $$bebk 001491754 85640 $$3GOBI DDA$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=30768176$$zOnline Access 001491754 909CO $$ooai:library.usi.edu:1491754$$pGLOBAL_SET 001491754 980__ $$aBIB 001491754 980__ $$aEBOOK 001491754 982__ $$aEbook 001491754 983__ $$aOnline