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Introduction. On geeks, whiteness, and games
Part I. Beginnings. Model trains and networks of privilege
Avalon Hill's race problem
Part II. Networks. The hobby diplomacy scene
The Alarums & Excursions community and belonging
Part III. Mainstream. Geek culture goes digital
Hobby games today
Conclusion.

Section 1. Beginnings
Section 2. Networks
Section 3. Mainstream.

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