001554393 000__ 01921nam\\2200469\i\4500 001554393 001__ 1554393 001554393 003__ MiAaPQ 001554393 005__ 20240716003237.0 001554393 006__ m\\\\\o\\d\\\\\\\\ 001554393 007__ cr\cn\nnnunnun 001554393 008__ 201208s2021\\\\enk\\\\\o\\\\\000\0\eng\d 001554393 020__ $$z9780367336202 001554393 020__ $$a9781000200997 (e-book) 001554393 035__ $$a(MiAaPQ)EBC6295925 001554393 035__ $$a(Au-PeEL)EBL6295925 001554393 035__ $$a(OCoLC)1183962603 001554393 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 001554393 050_4 $$aHD9993.E452$$b.I534 2021 001554393 0820_ $$a338.477948$$223 001554393 24500 $$aIndependent videogames :$$bcultures, networks, techniques and politics /$$cedited by Paolo Ruffino. 001554393 264_1 $$aLondon ;$$aNew York :$$bRoutledge, Taylor & Francis Group,$$c2021. 001554393 300__ $$a1 online resource (303 pages). 001554393 336__ $$atext$$btxt$$2rdacontent 001554393 337__ $$acomputer$$bc$$2rdamedia 001554393 338__ $$aonline resource$$bcr$$2rdacarrier 001554393 4901_ $$aRoutledge advances in game studies 001554393 506__ $$aAccess limited to authorized users. 001554393 588__ $$aDescription based on print version record. 001554393 650_0 $$aVideo games industry. 001554393 650_0 $$aVideo games$$xDesign. 001554393 650_0 $$aVideo games$$xSocial aspects. 001554393 655_0 $$aElectronic books 001554393 7001_ $$aRuffino, Paolo,$$eeditor. 001554393 77608 $$iPrint version:$$tIndependent videogames : cultures, networks, techniques and politics.$$dLondon ; New York : Routledge, Taylor & Francis Group, c2021 $$z9780367336202 001554393 830_0 $$aRoutledge advances in game studies. 001554393 852__ $$bebk 001554393 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=6295925$$zOnline Access 001554393 909CO $$ooai:library.usi.edu:1554393$$pGLOBAL_SET 001554393 980__ $$aBIB 001554393 980__ $$aEBOOK 001554393 982__ $$aEbook 001554393 983__ $$aOnline