001556965 000__ 03315cam\\2200817\i\4500 001556965 001__ 1556965 001556965 003__ OCoLC 001556965 005__ 20241018093729.0 001556965 006__ m\\\\\o\\d\\\\\\\\ 001556965 007__ cr\cn\nnnunnun 001556965 008__ 230918s2024\\\\maua\\\\ob\\\\001\0\eng\d 001556965 010__ $$a2023034696 001556965 020__ $$a9780262379076$$qelectronic book 001556965 020__ $$a0262379074$$qelectronic book 001556965 020__ $$a9780262379069$$qelectronic book 001556965 020__ $$a0262379066$$qelectronic book 001556965 020__ $$z9780262548243$$qpaperback 001556965 035__ $$a(OCoLC)1402825951 001556965 037__ $$a9780262379076$$bMIT Press 001556965 040__ $$aDLC$$beng$$erda$$cDLC$$dOCLCO$$dOCLCF$$dOCLCO$$dMITPR$$dEBLCP$$dYDX$$dN$T$$dYDX 001556965 042__ $$apcc 001556965 049__ $$aISEA 001556965 05004 $$aQA76.76.V54$$bM35 2024 001556965 08200 $$a794.8/1513$$223/eng/20231012 001556965 1001_ $$aMalazita, James,$$eauthor. 001556965 24510 $$aEnacting platforms :$$bfeminist technoscience and the Unreal Engine /$$cJames Malazita. 001556965 24630 $$aFeminist technoscience and the Unreal Engine 001556965 264_1 $$aCambridge, Massachusetts :$$bThe MIT Press,$$c[2024] 001556965 300__ $$a1 online resource (unpaged) :$$billustrations. 001556965 336__ $$atext$$btxt$$2rdacontent 001556965 337__ $$acomputer$$bc$$2rdamedia 001556965 338__ $$aonline resource$$bcr$$2rdacarrier 001556965 4901_ $$aPlatform studies 001556965 504__ $$aIncludes bibliographical references and index. 001556965 5050_ $$aIntroduction -- Seeing like a soldier : the co-production of engine and state through America's Army -- Arc I: Queering orientation and agency -- Orienting Z : interfaces and coordinate space as unreal's bodily proxies -- Elizabeth and threads of Kismet : agency as queer and affective entanglement in BioShock Infinite -- Arc II: White photorealism -- Epistemic prestige in Unreal's physically based rendering -- The raced histories of MetaHuman creator's skin, shine, and melanin -- Conclusion : resource materialities, Fortnite, and the Metaverse. 001556965 520__ $$a"A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--$$cProvided by publisher. 001556965 588__ $$aDescription based on online resource; title from digital title page (viewed on June 18, 2024). 001556965 588__ $$aOCLC-licensed vendor bibliographic record. 001556965 650_6 $$aJeux vidéo$$xProgrammation. 001556965 650_6 $$aJeux vidéo$$xConception. 001556965 650_6 $$aAffichage tridimensionnel. 001556965 650_6 $$aUnrealScript (Langage de programmation) 001556965 650_7 $$athree-dimensional.$$2aat 001556965 650_7 $$aThree-dimensional display systems$$2fast 001556965 650_7 $$aUnrealScript (Computer program language)$$2fast 001556965 650_7 $$aVideo games$$xDesign$$2fast 001556965 650_7 $$aVideo games$$xProgramming$$2fast 001556965 650_0 $$aVideo games$$xProgramming. 001556965 650_0 $$aVideo games$$xDesign. 001556965 650_0 $$aThree-dimensional display systems.$$0(DLC)sh 85135021 001556965 650_0 $$aUnrealScript (Computer program language) 001556965 653__ $$aGAMES & ACTIVITIES / Video & Mobile 001556965 653__ $$aCOMPUTERS / Programming / Games 001556965 653__ $$aSOCIAL SCIENCE / Popular Culture 001556965 655_0 $$aElectronic books. 001556965 655_4 $$aUnreal Engine (Computer game engine) 001556965 77608 $$iPrint version:$$aMalazita, James.$$tEnacting platforms$$dCambridge, Massachusetts : The MIT Press, 2024$$z9780262548243$$w(DLC) 2023034695 001556965 830_0 $$aPlatform studies. 001556965 852__ $$bebk 001556965 85640 $$3MIT Press$$uhttps://doi.org/10.7551/mitpress/14978.001.0001$$zOnline Access$$zOnline Access through The MIT Press Direct 001556965 85642 $$3OCLC metadata license agreement$$uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf 001556965 909CO $$ooai:library.usi.edu:1556965$$pGLOBAL_SET 001556965 938__ $$aYBP Library Services$$bYANK$$n306477162 001556965 938__ $$aProQuest Ebook Central$$bEBLB$$nEBL30765963 001556965 938__ $$aEBSCOhost$$bEBSC$$n3688996 001556965 980__ $$aEBOOK 001556965 980__ $$aBIB 001556965 982__ $$aEbook 001556965 983__ $$aOnline 001556965 994__ $$a92$$bISE