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Introduction
Seeing like a soldier : the co-production of engine and state through America's Army
Arc I: Queering orientation and agency
Orienting Z : interfaces and coordinate space as unreal's bodily proxies
Elizabeth and threads of Kismet : agency as queer and affective entanglement in BioShock Infinite
Arc II: White photorealism
Epistemic prestige in Unreal's physically based rendering
The raced histories of MetaHuman creator's skin, shine, and melanin
Conclusion : resource materialities, Fortnite, and the Metaverse.

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